Created
May 14, 2013 16:46
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src/server/game/Battlegrounds/Battleground.cpp | |
@@ -624,7 +624,7 @@ inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayer | |
{ | |
uint32 team = itr->second.Team; | |
if (!team) | |
- team = player->GetBGTeam(); | |
+ team = player->GetTeam(); | |
@@ -987,7 +987,6 @@ void Battleground::EndBattleground(uint32 winner) | |
player->ResetAllPowers(); | |
player->CombatStopWithPets(true); | |
- player->setFactionForRace(player->getRace()); | |
@@ -1074,7 +1073,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac | |
{ | |
player->ClearAfkReports(); | |
- if (!team) team = player->GetBGTeam(); | |
+ if (!team) team = player->GetTeam(); | |
// if arena, remove the specific arena auras | |
@@ -1204,34 +1203,10 @@ void Battleground::AddPlayer(Player* player) | |
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK)) | |
player->ToggleAFK(); | |
- uint32 team; | |
- uint64 guid; | |
- | |
// score struct must be created in inherited class | |
- if (/* sWorld->getBoolConfig(CONFIG_BG_CROSSFRACTION) == 1 && */!isArena()) | |
- { | |
- uint32 hCount = GetPlayersCountByTeam(HORDE); | |
- uint32 aCount = GetPlayersCountByTeam(ALLIANCE); | |
- guid = player->GetGUID(); | |
if (isArena()) | |
- if (aCount >= hCount) | |
- { | |
- team = HORDE; | |
- player->SetBGTeam(HORDE); | |
- player->setFaction(2); | |
- } | |
- else | |
- { | |
- team = ALLIANCE; | |
- player->SetBGTeam(ALLIANCE); | |
- player->setFaction(1); | |
- } | |
- } | |
- else | |
- { | |
- guid = player->GetGUID(); | |
- team = player->GetBGTeam(); | |
- } | |
+ uint64 guid = player->GetGUID(); | |
+ uint32 team = player->GetBGTeam(); | |
BattlegroundPlayer bp; | |
bp.OfflineRemoveTime = 0; | |
@@ -1254,14 +1229,14 @@ void Battleground::AddPlayer(Player* player) | |
player->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT); | |
if (team == ALLIANCE) // gold | |
{ | |
- if (player->GetBGTeam() == HORDE) | |
+ if (player->GetTeam() == HORDE) | |
player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true); | |
else | |
player->CastSpell(player, SPELL_ALLIANCE_GOLD_FLAG, true); | |
} | |
else // green | |
{ | |
- if (player->GetBGTeam() == HORDE) | |
+ if (player->GetTeam() == HORDE) | |
player->CastSpell(player, SPELL_HORDE_GREEN_FLAG, true); | |
else | |
player->CastSpell(player, SPELL_ALLIANCE_GREEN_FLAG, true); | |
@@ -1922,7 +1897,7 @@ void Battleground::HandleKillPlayer(Player* victim, Player* killer) | |
if (!creditedPlayer || creditedPlayer == killer) | |
continue; | |
- if (creditedPlayer->GetBGTeam() == killer->GetBGTeam() && creditedPlayer->IsAtGroupRewardDistance(victim)) | |
+ if (creditedPlayer->GetTeam() == killer->GetTeam() && creditedPlayer->IsAtGroupRewardDistance(victim)) | |
UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1); | |
} | |
} | |
@@ -2040,7 +2015,7 @@ void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid) | |
WorldSafeLocsEntry const* Battleground::GetClosestGraveYard(Player* player) | |
{ | |
- return sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetBGTeam()); | |
+ return sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam()); | |
} | |
void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | |
src/server/game/Battlegrounds/Battleground.h | |
@@ -155,10 +155,8 @@ enum BattlegroundStatus | |
struct BattlegroundPlayer | |
{ | |
- time_t OfflineRemoveTime; // for tracking and removing offline players from queue after 5 minutes | |
- uint32 hCount; | |
- uint32 aCount; | |
- uint32 Team; // Player's team | |
+ time_t OfflineRemoveTime; // for tracking and removing offline players from queue after 5 minutes | |
+ uint32 Team; // Player's team | |
}; | |
struct BattlegroundObjectInfo | |
src/server/game/Battlegrounds/BattlegroundMgr.cpp | |
@@ -21,7 +21,7 @@ | |
#include "ArenaTeamMgr.h" | |
#include "World.h" | |
#include "WorldPacket.h" | |
-#include "Battleground.h" | |
+ | |
#include "ArenaTeam.h" | |
#include "BattlegroundMgr.h" | |
#include "BattlegroundAV.h" | |
@@ -45,7 +45,6 @@ | |
#include "Formulas.h" | |
#include "DisableMgr.h" | |
#include "Opcodes.h" | |
-#include "Player.h" | |
@@ -281,7 +280,9 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) | |
else | |
{ | |
Player* player = ObjectAccessor::FindPlayer(itr2->first); | |
- uint32 team = player->GetBGTeam(); | |
+ uint32 team = bg->GetPlayerTeam(itr2->first); | |
+ if (!team && player) | |
+ team = player->GetBGTeam(); | |
*data << uint8(team == ALLIANCE ? 1 : 0); // green or yellow | |
} | |
*data << uint32(itr2->second->DamageDone); // damage done | |
@@ -887,22 +888,11 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt | |
{ | |
if (Battleground* bg = GetBattleground(instanceId, bgTypeId)) | |
{ | |
- uint32 team; | |
- if (/* sWorld->getBoolConfig(CONFIG_BG_CROSSFRACTION) == 1 && */!bg->isArena()) | |
- { | |
- uint32 hCount = bg->GetPlayersCountByTeam(HORDE); | |
- uint32 aCount = bg->GetPlayersCountByTeam(ALLIANCE); | |
- | |
- if (aCount >= hCount) | |
- team = HORDE; | |
- else | |
- team = ALLIANCE; | |
- } | |
- else | |
- team = player->GetBGTeam(); | |
- | |
float x, y, z, O; | |
uint32 mapid = bg->GetMapId(); | |
+ uint32 team = player->GetBGTeam(); | |
+ if (team == 0) | |
+ team = player->GetTeam(); | |
bg->GetTeamStartLoc(team, x, y, z, O); | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId); | |
@@ -1217,47 +1207,3 @@ void BattlegroundMgr::RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 ins | |
{ | |
bgDataStore[bgTypeId].m_Battlegrounds.erase(instanceId); | |
} | |
- | |
-bool BattlegroundMgr::HasBattleground(Battleground *_bg) | |
-{ | |
- BattlegroundContainer::iterator itr, next; | |
- for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) | |
- { | |
- itr = m_Battlegrounds[i].begin(); | |
- // skip updating battleground template | |
- if (itr != m_Battlegrounds[i].end()) | |
- ++itr; | |
- for (; itr != m_Battlegrounds[i].end(); itr = next) | |
- { | |
- next = itr; | |
- ++next; | |
- Battleground* bg = itr->second; | |
- if (bg == _bg) | |
- return true; | |
- } | |
- } | |
- | |
- return false; | |
-} | |
- | |
-void BattlegroundMgr::HandleCrossfactionSendToBattle(Player* player, Battleground* bg, uint32 InstanceID, BattlegroundTypeId bgTypeId) | |
-{ | |
- if (!player || !bg) | |
- return; | |
- | |
- if (/* sWorld->getBoolConfig(CONFIG_BG_CROSSFRACTION) == 1 && */!bg->isArena()) | |
- { | |
- if (bg->GetPlayersCountByTeam(HORDE) < bg->GetMaxPlayersPerTeam() && bg->GetPlayersCountByTeam(HORDE) <= bg->GetPlayersCountByTeam(ALLIANCE)) | |
- player->SetBGTeam(HORDE); | |
- else | |
- if (bg->GetPlayersCountByTeam(ALLIANCE) < bg->GetMaxPlayersPerTeam()) | |
- player->SetBGTeam(ALLIANCE); | |
- | |
- if (player->GetBGTeam() == HORDE) | |
- player->setFaction(2); // Horde Faction | |
- else | |
- if (player->GetBGTeam() == ALLIANCE) | |
- player->setFaction(1); // Alliance Faction | |
- } | |
- bg->UpdatePlayersCountByTeam(player->GetBGTeam(), false); // Add here instead of in AddPlayer, because AddPlayer is not made until loading screen is finished. Which can cause unbalance in the system. | |
-} | |
src/server/game/Battlegrounds/BattlegroundMgr.h | |
@@ -90,25 +90,17 @@ class BattlegroundMgr | |
Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId); | |
Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated); | |
- BattlegroundContainer GetBattlegroundsByType(BattlegroundTypeId bgTypeId) { return m_Battlegrounds[bgTypeId]; } | |
- | |
void AddBattleground(Battleground* bg); | |
void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId); | |
void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg); | |
void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId); | |
BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId); | |
- virtual void HandleCrossfactionSendToBattle(Player* player, Battleground* bg, uint32 InstanceID, BattlegroundTypeId bgTypeId); | |
- | |
void CreateInitialBattlegrounds(); | |
void DeleteAllBattlegrounds(); | |
void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId); | |
- void SendToBattleground(Player* player, Battleground* bg); | |
- | |
- bool HasBattleground(Battleground *_bg); | |
- | |
/* Battleground queues */ | |
BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; } | |
void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); | |
@@ -121,7 +113,6 @@ class BattlegroundMgr | |
bool isArenaTesting() const { return m_ArenaTesting; } | |
bool isTesting() const { return m_Testing; } | |
- bool IsArenaType(BattlegroundTypeId bgTypeId); | |
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType); | |
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId); | |
@@ -146,11 +137,11 @@ class BattlegroundMgr | |
private: | |
bool CreateBattleground(CreateBattlegroundData& data); | |
uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); | |
+ static bool IsArenaType(BattlegroundTypeId bgTypeId); | |
BattlegroundTypeId GetRandomBG(BattlegroundTypeId id); | |
typedef std::map<BattlegroundTypeId, BattlegroundData> BattlegroundDataContainer; | |
BattlegroundDataContainer bgDataStore; | |
- BattlegroundContainer m_Battlegrounds[MAX_BATTLEGROUND_TYPE_ID]; | |
BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; | |
src/server/game/Battlegrounds/BattlegroundQueue.cpp | |
@@ -140,7 +140,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr | |
ginfo->IsInvitedToBGInstanceGUID = 0; | |
ginfo->JoinTime = getMSTime(); | |
ginfo->RemoveInviteTime = 0; | |
- ginfo->Team = leader->GetBGTeam(); | |
+ ginfo->Team = leader->GetTeam(); | |
ginfo->ArenaTeamRating = ArenaRating; | |
ginfo->ArenaMatchmakerRating = MatchmakerRating; | |
ginfo->OpponentsTeamRating = 0; | |
src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp | |
@@ -219,13 +219,13 @@ void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger) | |
switch (trigger) | |
{ | |
case 3948: // Arathi Basin Alliance Exit. | |
- if (player->GetBGTeam() != ALLIANCE) | |
+ if (player->GetTeam() != ALLIANCE) | |
player->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); | |
else | |
player->LeaveBattleground(); | |
break; | |
case 3949: // Arathi Basin Horde Exit. | |
- if (player->GetBGTeam() != HORDE) | |
+ if (player->GetTeam() != HORDE) | |
player->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); | |
else | |
player->LeaveBattleground(); | |
@@ -442,7 +442,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ | |
return; | |
} | |
- TeamId teamIndex = GetTeamIndexByTeamId(source->GetBGTeam()); | |
+ TeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); | |
// Check if player really could use this banner, not cheated | |
if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2)) | |
@@ -656,7 +656,7 @@ void BattlegroundAB::EndBattleground(uint32 winner) | |
WorldSafeLocsEntry const* BattlegroundAB::GetClosestGraveYard(Player* player) | |
{ | |
- TeamId teamIndex = GetTeamIndexByTeamId(player->GetBGTeam()); | |
+ TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); | |
// Is there any occupied node for this team? | |
std::vector<uint8> nodes; | |
src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp | |
@@ -54,7 +54,7 @@ void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer) | |
return; | |
Battleground::HandleKillPlayer(player, killer); | |
- UpdateScore(player->GetBGTeam(), -1); | |
+ UpdateScore(player->GetTeam(), -1); | |
} | |
void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer) | |
@@ -129,17 +129,17 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer) | |
DelCreature(AV_CPLACE_TRIGGER18); | |
} | |
else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0]) | |
- ChangeMineOwner(AV_NORTH_MINE, killer->GetBGTeam()); | |
+ ChangeMineOwner(AV_NORTH_MINE, killer->GetTeam()); | |
else if (entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0]) | |
- ChangeMineOwner(AV_SOUTH_MINE, killer->GetBGTeam()); | |
+ ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeam()); | |
} | |
void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) | |
{ | |
if (GetStatus() != STATUS_IN_PROGRESS) | |
return;//maybe we should log this, cause this must be a cheater or a big bug | |
- uint8 team = GetTeamIndexByTeamId(player->GetBGTeam()); | |
- //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor | |
+ uint8 team = GetTeamIndexByTeamId(player->GetTeam()); | |
+ /// @todo add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid); | |
switch (questid) | |
{ | |
@@ -152,7 +152,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) | |
{ | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..", questid); | |
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) | |
- if (m_Nodes[i].Owner == player->GetBGTeam() && m_Nodes[i].State == POINT_CONTROLED) | |
+ if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED) | |
{ | |
DePopulateNode(i); | |
PopulateNode(i); | |
@@ -163,21 +163,21 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) | |
case AV_QUEST_A_COMMANDER1: | |
case AV_QUEST_H_COMMANDER1: | |
m_Team_QuestStatus[team][1]++; | |
- RewardReputationToTeam(team, 1, player->GetBGTeam()); | |
+ RewardReputationToTeam(team, 1, player->GetTeam()); | |
if (m_Team_QuestStatus[team][1] == 30) | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); | |
break; | |
case AV_QUEST_A_COMMANDER2: | |
case AV_QUEST_H_COMMANDER2: | |
m_Team_QuestStatus[team][2]++; | |
- RewardReputationToTeam(team, 1, player->GetBGTeam()); | |
+ RewardReputationToTeam(team, 1, player->GetTeam()); | |
if (m_Team_QuestStatus[team][2] == 60) | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); | |
break; | |
case AV_QUEST_A_COMMANDER3: | |
case AV_QUEST_H_COMMANDER3: | |
m_Team_QuestStatus[team][3]++; | |
- RewardReputationToTeam(team, 1, player->GetBGTeam()); | |
+ RewardReputationToTeam(team, 1, player->GetTeam()); | |
if (m_Team_QuestStatus[team][3] == 120) | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); | |
break; | |
@@ -520,13 +520,13 @@ void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger) | |
{ | |
case 95: | |
case 2608: | |
- if (player->GetBGTeam() != ALLIANCE) | |
+ if (player->GetTeam() != ALLIANCE) | |
player->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); | |
else | |
player->LeaveBattleground(); | |
break; | |
case 2606: | |
- if (player->GetBGTeam() != HORDE) | |
+ if (player->GetTeam() != HORDE) | |
player->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); | |
else | |
player->LeaveBattleground(); | |
@@ -910,9 +910,9 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) | |
BG_AV_Nodes node = GetNodeThroughObject(object); | |
uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner | |
- uint32 team = player->GetBGTeam(); | |
+ uint32 team = player->GetTeam(); | |
- if (owner == player->GetBGTeam() || m_Nodes[node].State != POINT_ASSAULTED) | |
+ if (owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED) | |
return; | |
if (m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM) | |
{ //until snowfall doesn't belong to anyone it is better handled in assault-code | |
@@ -982,7 +982,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) | |
BG_AV_Nodes node = GetNodeThroughObject(object); | |
uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner | |
- uint32 team = player->GetBGTeam(); | |
+ uint32 team = player->GetTeam(); | |
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i", object, node); | |
if (owner == team || team == m_Nodes[node].TotalOwner) | |
return; //surely a gm used this object | |
@@ -1196,11 +1196,11 @@ WorldSafeLocsEntry const* BattlegroundAV::GetClosestGraveYard(Player* player) | |
player->GetPosition(x, y); | |
- pGraveyard = sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[GetTeamIndexByTeamId(player->GetBGTeam())+7]); | |
+ pGraveyard = sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[GetTeamIndexByTeamId(player->GetTeam())+7]); | |
minDist = (pGraveyard->x - x)*(pGraveyard->x - x)+(pGraveyard->y - y)*(pGraveyard->y - y); | |
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) | |
- if (m_Nodes[i].Owner == player->GetBGTeam() && m_Nodes[i].State == POINT_CONTROLED) | |
+ if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED) | |
{ | |
entry = sWorldSafeLocsStore.LookupEntry(BG_AV_GraveyardIds[i]); | |
if (entry) | |
src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp | |
@@ -208,7 +208,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint() | |
else | |
{ | |
//player is neat flag, so update count: | |
- m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(player->GetBGTeam())]++; | |
+ m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(player->GetTeam())]++; | |
++j; | |
} | |
} | |
@@ -251,16 +251,16 @@ void BattlegroundEY::UpdatePointStatuses() | |
if (pointOwnerTeamId != m_PointOwnedByTeam[point]) | |
{ | |
//point was uncontrolled and player is from team which captured point | |
- if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && player->GetBGTeam() == pointOwnerTeamId) | |
+ if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && player->GetTeam() == pointOwnerTeamId) | |
this->EventTeamCapturedPoint(player, point); | |
//point was under control and player isn't from team which controlled it | |
- if (m_PointState[point] == EY_POINT_UNDER_CONTROL && player->GetBGTeam() != m_PointOwnedByTeam[point]) | |
+ if (m_PointState[point] == EY_POINT_UNDER_CONTROL && player->GetTeam() != m_PointOwnedByTeam[point]) | |
this->EventTeamLostPoint(player, point); | |
} | |
/// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side. | |
- if (point == FEL_REAVER && m_PointOwnedByTeam[point] == player->GetBGTeam()) | |
+ if (point == FEL_REAVER && m_PointOwnedByTeam[point] == player->GetTeam()) | |
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID()) | |
if (player->GetDistance(2044.0f, 1729.729f, 1190.03f) < 3.0f) | |
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER); | |
@@ -387,22 +387,22 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger) | |
switch (trigger) | |
{ | |
case TR_BLOOD_ELF_POINT: | |
- if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == player->GetBGTeam()) | |
+ if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == player->GetTeam()) | |
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID()) | |
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_BLOOD_ELF); | |
break; | |
case TR_FEL_REAVER_POINT: | |
- if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REAVER] == player->GetBGTeam()) | |
+ if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REAVER] == player->GetTeam()) | |
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID()) | |
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER); | |
break; | |
case TR_MAGE_TOWER_POINT: | |
- if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == player->GetBGTeam()) | |
+ if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == player->GetTeam()) | |
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID()) | |
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_MAGE_TOWER); | |
break; | |
case TR_DRAENEI_RUINS_POINT: | |
- if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == player->GetBGTeam()) | |
+ if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == player->GetTeam()) | |
if (m_FlagState && GetFlagPickerGUID() == player->GetGUID()) | |
EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_DRAENEI_RUINS); | |
break; | |
@@ -621,7 +621,7 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player* Source) | |
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN); | |
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN); | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL); | |
else | |
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL); | |
@@ -632,7 +632,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source, GameObject* target | |
if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10)) | |
return; | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER); | |
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE); | |
@@ -653,7 +653,7 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source, GameObject* target | |
Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true); | |
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName().c_str()); | |
else | |
PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName().c_str()); | |
@@ -712,7 +712,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point) | |
if (GetStatus() != STATUS_IN_PROGRESS) | |
return; | |
- uint32 Team = Source->GetBGTeam(); | |
+ uint32 Team = Source->GetTeam(); | |
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY); | |
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY); | |
@@ -785,7 +785,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType | |
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE); | |
else | |
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE); | |
@@ -796,7 +796,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType | |
m_FlagCapturedBgObjectType = BgObjectType; | |
uint8 team_id = 0; | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
team_id = TEAM_ALLIANCE; | |
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); | |
@@ -808,7 +808,7 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType | |
} | |
if (m_TeamPointsCount[team_id] > 0) | |
- AddPoints(Source->GetBGTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]); | |
+ AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]); | |
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); | |
} | |
@@ -885,7 +885,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player) | |
{ | |
uint32 g_id = 0; | |
- switch (player->GetBGTeam()) | |
+ switch (player->GetTeam()) | |
{ | |
case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break; | |
case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break; | |
@@ -914,7 +914,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player) | |
for (uint8 i = 0; i < EY_POINTS_MAX; ++i) | |
{ | |
- if (m_PointOwnedByTeam[i] == player->GetBGTeam() && m_PointState[i] == EY_POINT_UNDER_CONTROL) | |
+ if (m_PointOwnedByTeam[i] == player->GetTeam() && m_PointState[i] == EY_POINT_UNDER_CONTROL) | |
{ | |
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId); | |
if (!entry) | |
src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp | |
@@ -282,7 +282,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) | |
uint32 winner = 0; | |
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
if (!IsHordeFlagPickedup()) | |
return; | |
@@ -319,23 +319,23 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) | |
RewardReputationToTeam(889, m_ReputationCapture, HORDE); | |
} | |
//for flag capture is reward 2 honorable kills | |
- RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetBGTeam()); | |
+ RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); | |
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); | |
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); | |
else | |
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); | |
- UpdateFlagState(Source->GetBGTeam(), 1); // flag state none | |
+ UpdateFlagState(Source->GetTeam(), 1); // flag state none | |
UpdateTeamScore(Source->GetTeamId()); | |
// only flag capture should be updated | |
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures | |
// update last flag capture to be used if teamscore is equal | |
- SetLastFlagCapture(Source->GetBGTeam()); | |
+ SetLastFlagCapture(Source->GetTeam()); | |
if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE) | |
winner = ALLIANCE; | |
@@ -356,7 +356,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) | |
} | |
else | |
{ | |
- _flagsTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; | |
+ _flagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; | |
} | |
} | |
@@ -366,7 +366,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) | |
{ | |
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages | |
// just take off the aura | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
if (!IsHordeFlagPickedup()) | |
return; | |
@@ -391,7 +391,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) | |
bool set = false; | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
if (!IsHordeFlagPickedup()) | |
return; | |
@@ -429,9 +429,9 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) | |
if (set) | |
{ | |
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); | |
- UpdateFlagState(Source->GetBGTeam(), 1); | |
+ UpdateFlagState(Source->GetTeam(), 1); | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); | |
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); | |
@@ -442,7 +442,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) | |
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); | |
} | |
- _flagsDropTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; | |
+ _flagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; | |
} | |
} | |
@@ -455,7 +455,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target | |
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; | |
//alliance flag picked up from base | |
- if (Source->GetBGTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE | |
+ if (Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE | |
&& BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) | |
{ | |
message_id = LANG_BG_WS_PICKEDUP_AF; | |
@@ -474,7 +474,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target | |
} | |
//horde flag picked up from base | |
- if (Source->GetBGTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE | |
+ if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE | |
&& BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) | |
{ | |
message_id = LANG_BG_WS_PICKEDUP_HF; | |
@@ -496,7 +496,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target | |
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) | |
&& target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) | |
{ | |
- if (Source->GetBGTeam() == ALLIANCE) | |
+ if (Source->GetTeam() == ALLIANCE) | |
{ | |
message_id = LANG_BG_WS_RETURNED_AF; | |
type = CHAT_MSG_BG_SYSTEM_ALLIANCE; | |
@@ -531,7 +531,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target | |
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) | |
&& target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) | |
{ | |
- if (Source->GetBGTeam() == HORDE) | |
+ if (Source->GetTeam() == HORDE) | |
{ | |
message_id = LANG_BG_WS_RETURNED_HF; | |
type = CHAT_MSG_BG_SYSTEM_HORDE; | |
@@ -802,7 +802,7 @@ WorldSafeLocsEntry const* BattlegroundWS::GetClosestGraveYard(Player* player) | |
//if a player dies in preparation phase - then the player can't cheat | |
//and teleport to the graveyard outside the flagroom | |
//and start running around, while the doors are still closed | |
- if (player->GetBGTeam() == ALLIANCE) | |
+ if (player->GetTeam() == ALLIANCE) | |
{ | |
if (GetStatus() == STATUS_IN_PROGRESS) | |
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); |
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