Created
October 5, 2012 18:19
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Neon Defender
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--# Main | |
function setup() | |
displayMode(FULLSCREEN) | |
instances={} | |
currentIndex=0 | |
cannon=Cannon() | |
table.insert(instances,cannon) | |
touchDown=false | |
shooting=false | |
end | |
function dist(o1,o2) | |
return math.sqrt(math.pow((o1.x-o2.x),2)+math.pow((o1.y-o2.y),2)) | |
end | |
function draw() | |
background(0, 0, 0, 255) | |
stroke(0,128,255) | |
noFill() | |
strokeWidth(3) | |
ellipseMode(RADIUS) | |
if touchDown and not shooting then | |
if CurrentTouch.x < WIDTH/2 then | |
cannon.direction = cannon.direction + 0.05 | |
else | |
cannon.direction = cannon.direction - 0.05 | |
end | |
end | |
if math.random(0,50) == 1 then | |
table.insert(instances,Enemy()) | |
end | |
for i,obj in ipairs(instances) do | |
currentIndex = i | |
obj:draw() | |
end | |
end | |
function touched(t) | |
if t.state == ENDED then | |
touchDown=false | |
else | |
touchDown=true | |
end | |
end | |
--# Cannon | |
Cannon = class() | |
function Cannon:init() | |
self.x = WIDTH/2 | |
self.y = 0 | |
self.direction = math.pi/2 | |
self.size=32 | |
self.timer=10 | |
self.type="cannon" | |
end | |
function Cannon:draw() | |
pushMatrix() | |
stroke(255, 0, 0, 255) | |
noFill() | |
local btnObj={} | |
btnObj.x=WIDTH - 100 | |
btnObj.y=300 | |
if CurrentTouch.state==BEGAN and touchDown and dist(btnObj,CurrentTouch) < 50 then | |
touchDown=false | |
shooting=true | |
cannon.direction = cannon.direction + 0.05 | |
fill(255, 0, 0, 255) | |
for i=0,1 do | |
local particle=Particle( | |
self.x+50*math.cos(self.direction), | |
self.y+50*math.sin(self.direction) | |
) | |
particle.vy=10 | |
table.insert(instances,particle) | |
end | |
local bullet=CannonBullet( | |
self.x+50*math.cos(self.direction), | |
self.y+50*math.sin(self.direction) | |
) | |
bullet.vx=math.cos(self.direction)*10 | |
bullet.vy=math.sin(self.direction)*10 | |
table.insert(instances,bullet) | |
else | |
shooting=false | |
end | |
if self.direction<0 then | |
self.direction=0 | |
end | |
if self.direction>math.pi then | |
self.direction=math.pi | |
end | |
ellipse(btnObj.x,btnObj.y,50) | |
noFill() | |
stroke(0, 128, 255, 255) | |
popMatrix() | |
ellipse(self.x,self.y,self.size) | |
strokeWidth(6) | |
line( | |
self.x+40*math.cos(self.direction), | |
self.y+40*math.sin(self.direction), | |
self.x+50*math.cos(self.direction), | |
self.y+50*math.sin(self.direction) | |
) | |
end | |
--# CannonBullet | |
CannonBullet = class() | |
function CannonBullet:init(x,y) | |
self.x = x | |
self.y = y | |
self.vx=0 | |
self.vy=0 | |
self.type="bullet" | |
sound(SOUND_HIT, 36256) | |
end | |
function CannonBullet:draw() | |
self.x = self.x + self.vx | |
self.y = self.y + self.vy | |
if self.y>HEIGHT then | |
table.remove(instances,currentIndex) | |
end | |
for i,obj in ipairs(instances) do | |
if obj.type=="enemy" and dist(self,obj)<30 then | |
--sound(SOUND_PICKUP, 42272) | |
sound(SOUND_SHOOT, 42273) | |
for i=0,10 do | |
table.insert(instances,Particle(self.x,self.y)) | |
end | |
obj.dead=true | |
table.remove(instances,currentIndex) | |
end | |
end | |
strokeWidth(2) | |
ellipse(self.x,self.y,3) | |
end | |
--# Enemy | |
Enemy = class() | |
function Enemy:init() | |
self.x = -25 | |
self.vx=6 | |
if math.random(0,2)>1 then | |
self.x = WIDTH | |
self.vx=-6 | |
end | |
self.y = HEIGHT - 100 + math.random(-50,50) | |
self.type="enemy" | |
self.dead=false | |
end | |
function Enemy:draw() | |
if self.dead then | |
table.remove(instances,currentIndex) | |
end | |
if self.x<-25 or self.x>WIDTH+25 then | |
self.vx = self.vx * -1.2 | |
self.y=self.y-30 | |
end | |
self.x = self.x + self.vx | |
fill(255,255,255) | |
noStroke() | |
rect(self.x-25,self.y-5,50,10) | |
end | |
--# Particle | |
Particle = class() | |
function Particle:init(x,y) | |
self.x = x | |
self.y = y | |
self.vx = math.random(-5,5) | |
self.vy = math.random(-5,5) | |
end | |
function Particle:draw() | |
self.x = self.x + self.vx | |
self.y = self.y + self.vy | |
self.vy = self.vy - 1 | |
if self.y<0 then | |
table.remove(instances,currentIndex) | |
end | |
rect(self.x,self.y,4,4) | |
end |
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