Created
July 18, 2013 18:57
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For Robbie
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| float scale = 50; // Each block is 1m big which translates to 50 3d units. | |
| class Block | |
| { | |
| int x; | |
| int y; | |
| int z; | |
| Block(int x, int y, int z) { | |
| this.x = x; | |
| this.y = y; | |
| this.z = z; | |
| } | |
| void draw() { | |
| pushMatrix(); | |
| translate(x * scale, y * scale, z * scale); | |
| box(scale); | |
| popMatrix(); | |
| } | |
| } | |
| class World | |
| { | |
| ArrayList<Block> blocks; | |
| PVector view; | |
| World() { | |
| blocks = new ArrayList<Block>(); | |
| for(int x = -5; x <= 5; x++) | |
| for(int y = -5; y <= 5; y++) { | |
| int z = (int)(noise(x,y)*10); | |
| blocks.add(new Block(x,y,z)); | |
| } | |
| view = new PVector(width/2.0, height/2.0, (height/2.0) / tan(PI*30.0 / 180.0)); | |
| } | |
| void draw() { | |
| background(100); | |
| stroke(0, 0, 0); | |
| fill(255, 255, 255); | |
| lights(); | |
| shininess(5.0); | |
| camera(view.x,view.y,view.z, width/2.0, height/2.0, 0, 0, 1, 0); | |
| translate(50, 50, 0); | |
| rotateX(-PI/6); | |
| rotateY(PI/3); | |
| // count from 0 to the end of the list of blocks and draw them. | |
| for(int i = 0; i < blocks.size(); i++){ | |
| blocks.get(i).draw(); | |
| } | |
| } | |
| } | |
| World world; | |
| void setup() | |
| { | |
| world = new World(); | |
| size(800, 600, OPENGL); | |
| noiseDetail(0,0.65); | |
| } | |
| void draw() | |
| { | |
| world.draw(); | |
| } |
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