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Tooster
T3sT3ro
I code different things. Currently working on interactive shader generator for SDF raymarched scenes.
First of all, check what command is run when you in fact launch your app. For me (Create minecraft mod) this command was executed when I run runClient configuration (line breaks, tabs and backslashes added for readability):
Step 1. command for running minecraft with mods - generated by gradle
Different methods for getting World Normal from Depth Texture, without any external script dependencies.
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With the addition of ES modules, there's now no fewer than 24 ways to load your JS code: (inline|not inline) x (defer|no defer) x (async|no async) x (type=text/javascript | type=module | nomodule) -- and each of them is subtly different.
This document is a comparison of various ways the <script> tags in HTML are processed depending on the attributes set.
If you ever wondered when to use inline <script async type="module"> and when <script nomodule defer src="...">, you're in the good place!
Note that this article is about <script>s inserted in the HTML; the behavior of <script>s inserted at runtime is slightly different - see Deep dive into the murky waters of script loading by Jake Archibald (2013)
Install debian basic security utilities. You still need to configure some of those, and a lot of other things have to be manually tweaked across a system to keep it secure.
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