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--[[ | |
Complete Troops Transport Script (CTTS) including logistics v1.04 | |
Based on original HueyDrop script idea by Deck and modified by Angel(Geloxo) | |
TROOPS TRANSPORTATION: | |
- Script is compatible with both air and ground transports controlled by players or AI | |
- Transports will drop troops types based on the coalition they belong to and the number of previously loaded troops | |
- Typically the troops are loaded inside a pickup trigger and dropped inside a drop trigger, but usage of triggers is not mandatory | |
- Pickup and drop smoke markers can be enabled, disabled and their colours configured |
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--------------------------------------- | |
---- Dismounts Scrip ---- | |
--------------------------------------- | |
-- | |
-- v1.0 - 5. July 2013 | |
-- By Marc "MBot" Marbot | |
-- | |
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |
-- Control functions: | |
-- |
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--MIST 2.0 required | |
--Following trigger zones need to be placed in the ME: | |
--1: Zone called 'airfield1', which defines location of airfield 1 | |
--2: Zone called 'airfield2', which defines location of airfield 2 | |
--3: Zone called 'airfield2', which defines location of airfield 3 | |
--4: Zone called 'airlanehub1', which defines the entry/exit point of the airfield the planes are set to land or takeoff | |
--Do not use numbers (f.e. "11","151") for naming of groups in the ME, these names are used by this script | |
do | |
--EDIT BELOW | |
intervall = math.random(300,900) --random repeater intervall between (A and B) in seconds |
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-- Original script by Deck. Modified by Angel(Geloxo) | |
-- To enable units to use the script set them in the list of pilots | |
-- Compatible with air and ground units | |
-- Units will drop troops types based on the coalition they belong to | |
-- Pickup and drop smoke markers can be enabled or disabled | |
-- Human pilots need to use F10 radio action to load and unload troops when inside the triggers | |
-- AI pilots will automatically load troops when inside the pickup triggers | |
-- AI pilots will automatically unload troops when inside the drop triggers if they are close enough to trigger (500m for ground units and 10km for air units) to allow wider air drop areas for big battles but allow ground units to enter triggers without dropping | |
-- Dropped troops will move to a random point within 200-400m from drop triggers to avoid crowding the drop zones |
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http://siberian.tiger.ze-forum.com/t1630-DCS-WORLD-en-Francais.htm |
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--------------------------------------- | |
---- Artillery Enhancement Scrip ---- | |
--------------------------------------- | |
-- | |
-- v1.0 - 26. May 2013 | |
-- By Marc "MBot" Marbot | |
-- | |
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |
-- Control functions: | |
-- |
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do | |
local SuppressedGroups = {} --Table to temporary store data for suppressed groups | |
--Function to end suppression and let group open fire again | |
local function SuppressionEnd(id) | |
id.ctrl:setOption(AI.Option.Ground.id.ROE , AI.Option.Ground.val.ROE.OPEN_FIRE) | |
SuppressedGroups[id.groupName] = nil | |
--trigger.action.outText(id.groupName .. " suppression end", 2) --Info for debug | |
end |
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-- MEDEVAC Script for DCS, By RagnarDa 2013 | |
medevac = {} | |
medevac.medevacunits = {"MEDEVAC #1", "MEDEVAC #2"} -- List of all the MEDEVAC _GROUP NAMES_! | |
medevac.clonenewgroups = false -- Set to false to not spawn in new units (clone) | |
medevac.maxbleedtime = 1800 -- Maximum time that the wounded will bleed in the transport before dying | |
medevac.bluemash = Unit.getByName("BlueMASH") -- The unit that serves as MASH for the blue side | |
medevac.redmash = Unit.getByName("RedMASH") -- The unit that serves as MASH for the red side |
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groupCounter = 100 | |
unitCounter = 100 | |
PickupZones = { | |
[1] = { | |
ZoneName = "PickupZone", | |
SmokeColor = trigger.smokeColor.Blue, | |
}, | |
} |
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[size=24][color=#0000ff]Ce premier post sera mis à jour au fur et à mesure que je reçois les informations[/color][/size] | |
[size=18][color=#ff0000]Pour les gens qui demandent un cours: merci de préciser sur quelle(s) thématique(s) vous souhaiteriez approfondir vos connaissances[/color][/size] | |
[size=32][u]Instructeurs & disponibilités[/u][/size] | |
[list][*][size=24]A10[/size] | |
[list][*]Bob | |
Dispo pendant les mois de juin et de juillet, jours & heures à convenir |