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Lua programming language cheat sheet
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print("Hello World") | |
--[[ | |
Multiline comment | |
]] | |
-- Variable names can't start with a number, but can contain letters, numbers | |
-- and underscores | |
-- Lua is dynamically typed based off of the data stored there | |
-- This is a string and it can be surrounded by ' or " | |
name = "RED9" | |
-- Another way to print to the screen | |
-- Escape Sequences : \n \b \t \\ \" \' | |
-- Get the string size by proceeding it with a # | |
io.write("Size of string ", #name, "\n") | |
-- You can store any data type in a variable even after initialization | |
name = 4 | |
io.write("My name is ", name, "\n") | |
-- Lua only has floating point numbers and this is the max number | |
bigNum = 9223372036854775807 + 1 | |
io.write("Big Number ", bigNum, "\n") | |
io.write("Big Number ", type(bigNum), "\n") | |
-- Floats are precise up to 13 digits | |
floatPrecision = 1.999999999999 + 0.0000000000005 | |
io.write(floatPrecision, "\n") | |
-- We can create long strings and maintain white space | |
longString = [[ | |
I am a very very long | |
string that goes on for | |
ever]] | |
io.write(longString, "\n") | |
-- Combine Strings with .. | |
longString = longString .. name | |
io.write(longString, "\n") | |
-- Booleans store with true or false | |
isAbleToDrive = true | |
io.write(type(isAbleToDrive), "\n") | |
-- Every variable gets the value of nil by default meaning it has no value | |
io.write(type(madeUpVar), "\n") | |
-- ---------- MATH ---------- | |
io.write("5 + 3 = ", 5+3, "\n") | |
io.write("5 - 3 = ", 5-3, "\n") | |
io.write("5 * 3 = ", 5*3, "\n") | |
io.write("5 / 3 = ", 5/3, "\n") | |
io.write("5.2 % 3 = ", 5%3, "\n") | |
-- Shorthand like number++ and number += 1 aren't in Lua | |
-- Math Functions: floor, ceil, max, min, sin, cos, tan, | |
-- asin, acos, exp, log, log10, pow, sqrt, random, randomseed | |
io.write("floor(2.345) : ", math.floor(2.345), "\n") | |
io.write("ceil(2.345) : ", math.ceil(2.345), "\n") | |
io.write("max(2, 3) : ", math.max(2, 3), "\n") | |
io.write("min(2, 3) : ", math.min(2, 3), "\n") | |
io.write("pow(8, 2) : ", math.pow(8, 2), "\n") | |
io.write("sqrt(64) : ", math.sqrt(64), "\n") | |
-- Generate random number between 0 and 1 | |
io.write("math.random() : ", math.random(), "\n") | |
-- Generate random number between 1 and 10 | |
io.write("math.random(10) : ", math.random(10), "\n") | |
-- Generate random number between 1 and 100 | |
io.write("math.random(1,100) : ", math.random(1,100), "\n") | |
-- Used to set a seed value for random | |
math.randomseed(os.time()) | |
-- Print float to 10 decimals | |
print(string.format("Pi = %.10f", math.pi)) | |
-- ---------- CONDITIONALS ---------- | |
-- Relational Operators : > < >= <= == ~= | |
-- Logical Operators : and or not | |
age = 13 | |
if age < 16 then | |
io.write("You can go to school", "\n") | |
local localVar = 10 | |
elseif (age >= 16) and (age < 18) then | |
io.write("You can drive", "\n") | |
else | |
io.write("You can vote", "\n") | |
end | |
-- A variable marked local is local only to this if statement | |
-- io.write("Local Variable : ", localvar) | |
if (age < 14) or (age > 67) then io.write("You shouldn't work\n") end | |
-- Format, convert to string and place boolean value with string.format | |
print(string.format("not true = %s", tostring(not true))) | |
-- There is no ternary operator in Lua | |
-- canVote = age > 18 ? true : false | |
-- This is similar to the ternary operator | |
canVote = age > 18 and true or false | |
io.write("Can I Vote : ", tostring(canVote), "\n") | |
-- There is no Switch statement in Lua | |
-- ---------- STRINGS ---------- | |
quote = "I changed my password everywhere to 'incorrect.' That way when I forget it,it always reminds me, 'Your password is incorrect.'" | |
io.write("Quote Length : ", string.len(quote), "\n") | |
-- Return the string after replacing | |
io.write("Replace I with me : ", string.gsub(quote, "I", "me"), "\n") | |
-- Find the index of a matching String | |
io.write("Index of password : ", string.find(quote, "password"), "\n") | |
-- Set characters to upper and lowercase | |
io.write("Quote Upper : ", string.upper(quote), "\n") | |
io.write("Quote Lower : ", string.lower(quote), "\n") | |
-- ---------- LOOPING ---------- | |
i = 1 | |
while (i <= 10) do | |
io.write(i) | |
i = i + 1 | |
-- break throws you out of a loop | |
-- continue doesn't exist with Lua | |
if i == 8 then break end | |
end | |
print("\n") | |
-- Repeat will cycle through the loop at least once | |
repeat | |
io.write("Enter your guess : ") | |
-- Gets input from the user | |
guess = io.read() | |
-- Either surround the number with quotes, or convert the string into | |
-- a number | |
until tonumber(guess) == 15 | |
-- Value to start with, value to stop at, increment each loop | |
for i = 1, 10, 1 do | |
io.write(i) | |
end | |
print() | |
-- Create a table which is a list of items like an array | |
months = {"January", "February", "March", "April", "May", | |
"June", "July", "August", "September", "October", "November", | |
"December"} | |
-- Cycle through table where k is the key and v the value of each item | |
for k, v in pairs(months) do | |
io.write(v, " ") | |
end | |
print() | |
-- ---------- TABLES ---------- | |
-- Tables take the place of arrays, dictionaries, tuples, etc. | |
-- Create a Table | |
aTable = {} | |
-- Add values to a table | |
for i = 1, 10 do | |
aTable[i] = i | |
end | |
-- Access value by index | |
io.write("First Item : ", aTable[1], "\n") | |
-- Items in Table | |
io.write("Number of Items : ", #aTable, "\n") | |
-- Insert in table, at index, item to insert | |
table.insert(aTable, 1, 0) | |
-- Combine a table as a String and seperate with provided seperator | |
print(table.concat(aTable, ", ")) | |
-- Remove item at index | |
table.remove(aTable, 1) | |
print(table.concat(aTable, ", ")) | |
-- Sort items in reverse | |
table.sort(aTable, function(a,b) return a>b end) | |
print(table.concat(aTable, ", ")) | |
-- Create a multidimensional Table | |
aMultiTable = {} | |
for i = 0, 9 do | |
aMultiTable[i] = {} | |
for j = 0, 9 do | |
aMultiTable[i][j] = tostring(i) .. tostring(j) | |
end | |
end | |
-- Access value in cell | |
io.write("Table[0][0] : ", aMultiTable[1][2], "\n") | |
-- Cycle through and print a multidimensional Table | |
for i = 0, 9 do | |
for j = 0, 9 do | |
io.write(aMultiTable[i][j], " : ") | |
end | |
print() | |
end | |
-- ---------- FUNCTIONS ---------- | |
function getSum(num1, num2) | |
return num1 + num2 | |
end | |
print(string.format("5 + 2 = %d", getSum(5,2))) | |
function splitStr(theString) | |
stringTable = {} | |
local i = 1 | |
-- Cycle through the String and store anything except for spaces | |
-- in the table | |
for str in string.gmatch(theString, "[^%s]+") do | |
stringTable[i] = str | |
i = i + 1 | |
end | |
-- Return multiple values | |
return stringTable, i | |
end | |
-- Receive multiple values | |
splitStrTable, numOfStr = splitStr("The Turtle") | |
for j = 1, numOfStr do | |
print(string.format("%d : %s", j, splitStrTable[j])) | |
end | |
-- Variadic Function recieve unknown number of parameters | |
function getSumMore(...) | |
local sum = 0 | |
for k, v in pairs{...} do | |
sum = sum + v | |
end | |
return sum | |
end | |
io.write("Sum : ", getSumMore(1,2,3,4,5,6), "\n") | |
-- A function is a variable in that we can store them under many variable | |
-- names as well as in tables and we can pass and return them though functions | |
-- Saving an anonymous function to a variable | |
doubleIt = function(x) return x * 2 end | |
print(doubleIt(4)) | |
-- A Closure is a function that can access local variables of an enclosing | |
-- function | |
function outerFunc() | |
local i = 0 | |
return function() | |
i = i + 1 | |
return i | |
end | |
end | |
-- When you include an inner function in a function that inner function | |
-- will remember changes made on variables in the inner function | |
getI = outerFunc() | |
print(getI()) | |
print(getI()) | |
-- ---------- COROUTINES ---------- | |
-- Coroutines are like threads except that they can't run in parallel | |
-- A coroutine has the status of running, susepnded, dead or normal | |
-- Use create to create one that performs some action | |
co = coroutine.create(function() | |
for i = 1, 10, 1 do | |
print(i) | |
print(coroutine.status(co)) | |
if i == 5 then coroutine.yield() end | |
end end) | |
-- They start off with the status suspended | |
print(coroutine.status(co)) | |
-- Call for it to run with resume during which the status changes to running | |
coroutine.resume(co) | |
-- After execution it has the status of dead | |
print(coroutine.status(co)) | |
co2 = coroutine.create(function() | |
for i = 101, 110, 1 do | |
print(i) | |
end end) | |
coroutine.resume(co2) | |
coroutine.resume(co) | |
-- ---------- FILE I/O ---------- | |
-- Different ways to work with files | |
-- r: Read only (default) | |
-- w: Overwrite or create a new file | |
-- a: Append or create a new file | |
-- r+: Read & write existing file | |
-- w+: Overwrite read or create a file | |
-- a+: Append read or create file | |
-- Create new file for reading and writing | |
file = io.open("test.lua", "w+") | |
-- Write text to the file | |
file:write("Random string of text\n") | |
file:write("Some more text\n") | |
-- Move back to the beginning of the file | |
file:seek("set", 0) | |
-- Read from the file | |
print(file:read("*a")) | |
-- Close the file | |
file:close() | |
-- Open file for appending and reading | |
file = io.open("test.lua", "a+") | |
file:write("Even more text\n") | |
file:seek("set", 0) | |
print(file:read("*a")) | |
file:close() | |
-- ---------- MODULES ---------- | |
-- A Module is like a library full of functions and variables | |
-- Use require to gain access to the functions in the module | |
convertModule = require("convert") | |
-- Execute the function in the module | |
print(string.format("%.3f cm", convertModule.ftToCm(12))) | |
-- ---------- METATABLES ---------- | |
-- Used to define how operations on tables should be carried out in regards | |
-- to adding, subtracting, multiplying, dividing, concatenating, or | |
-- comparing tables | |
-- Create a table and put default values in it | |
aTable = {} | |
for x = 1, 10 do | |
aTable[x] = x | |
end | |
mt = { | |
-- Define how table values should be added | |
-- You can also define _sub, _mul, _div, _mod, _concat (..) | |
__add = function (table1, table2) | |
sumTable = {} | |
for y = 1, #table1 do | |
if (table1[y] ~= nil) and (table2[y] ~= nil) then | |
sumTable[y] = table1[y] + table2[y] | |
else | |
sumTable[y] = 0 | |
end | |
end | |
return sumTable | |
end, | |
-- Define how table values should be checked for equality | |
__eq = function (table1, table2) | |
return table1.value == table2.value | |
end, | |
-- For homework figure out how to check if less then | |
__lt = function (table1, table2) | |
return table1.value < table2.value | |
end, | |
-- For homework figure out how to check if less then or equal | |
__le = function (table1, table2) | |
return table1.value <= table2.value | |
end, | |
} | |
-- Attach the metamethods to this table | |
setmetatable(aTable, mt) | |
-- Check if tables are equal | |
print(aTable == aTable) | |
addTable = {} | |
-- Add values in tables | |
addTable = aTable + aTable | |
-- print the results of the addition | |
for z = 1, #addTable do | |
print(addTable[z]) | |
end | |
-- ---------- OBJECT ORIENTED PROGRAMMING ---------- | |
-- Lua is not an OOP language and it doesn't allow you to define classes | |
-- but you can fake it using tables and metatables | |
-- Define the defaults for our table | |
Animal = {height = 0, weight = 0, name = "No Name", sound = "No Sound"} | |
-- Used to initialize Animal objects | |
function Animal:new (height, weight, name, sound) | |
setmetatable({}, Animal) | |
-- Self is a reference to values for this Animal | |
self.height = height | |
self.weight = weight | |
self.name = name | |
self.sound = sound | |
return self | |
end | |
-- Outputs a string that describes the Animal | |
function Animal:toString() | |
animalStr = string.format("%s weighs %.1f lbs, is %.1f in tall and says %s", self.name, self.weight, self.height, self.sound) | |
return animalStr | |
end | |
-- Create an Animal | |
spot = Animal:new(10, 15, "Spot", "Roof") | |
-- Get variable values | |
print(spot.weight) | |
-- Call a function in Animal | |
print(spot:toString()) | |
-- ---------- INHERITANCE ---------- | |
-- Extends the properties and functions in another object | |
Cat = Animal:new() | |
function Cat:new (height, weight, name, sound, favFood) | |
setmetatable({}, Cat) | |
-- Self is a reference to values for this Animal | |
self.height = height | |
self.weight = weight | |
self.name = name | |
self.sound = sound | |
self.favFood = favFood | |
return self | |
end | |
-- Overide an Animal function | |
function Cat:toString() | |
catStr = string.format("%s weighs %.1f lbs, is %.1f in tall, says %s and loves %s", self.name, self.weight, self.height, self.sound, self.favFood) | |
return catStr | |
end | |
-- Create a Cat | |
fluffy = Cat:new(10, 15, "Fluffy", "Meow", "Tuna") | |
print(fluffy:toString()) |
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