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/** | |
* An example script on how to use ElevenLabs APIs in a Unity script. | |
* | |
* More info at https://www.davideaversa.it/blog/elevenlabs-text-to-speech-unity-script/ | |
*/ | |
using System; | |
using System.Collections; | |
using System.Text; | |
using Newtonsoft.Json; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.Networking; | |
public class ElevenlabsAPI : MonoBehaviour { | |
[SerializeField] | |
private string _voiceId; | |
[SerializeField] | |
private string _apiKey; | |
[SerializeField] | |
private string _apiUrl = "https://api.elevenlabs.io"; | |
private AudioClip _audioClip; | |
// If true, the audio will be streamed instead of downloaded | |
// Unfortunately, Unity has some problems with streaming audio | |
// but I left this option here in case you want to try it. | |
public bool Streaming; | |
[Range(0, 4)] | |
public int LatencyOptimization; | |
// This event is used to broadcast the received AudioClip | |
public UnityEvent<AudioClip> AudioReceived; | |
public ElevenlabsAPI(string apiKey, string voiceId) { | |
_apiKey = apiKey; | |
_voiceId = voiceId; | |
} | |
public void GetAudio(string text) { | |
StartCoroutine(DoRequest(text)); | |
} | |
IEnumerator DoRequest(string message) { | |
var postData = new TextToSpeechRequest { | |
text = message, | |
model_id = "eleven_monolingual_v1" | |
}; | |
// TODO: This could be easily exposed in the Unity inspector, | |
// but I had no use for it in my work demo. | |
var voiceSetting = new VoiceSettings { | |
stability = 0, | |
similarity_boost = 0, | |
style = 0.5f, | |
use_speaker_boost = true | |
}; | |
postData.voice_settings = voiceSetting; | |
var json = JsonConvert.SerializeObject(postData); | |
var uH = new UploadHandlerRaw(Encoding.ASCII.GetBytes(json)); | |
var stream = (Streaming) ? "/stream" : ""; | |
var url = $"{_apiUrl}/v1/text-to-speech/{_voiceId}{stream}?optimize_streaming_latency={LatencyOptimization}"; | |
var request = UnityWebRequest.Post(url, json); | |
var downloadHandler = new DownloadHandlerAudioClip(url, AudioType.MPEG); | |
if (Streaming) { | |
downloadHandler.streamAudio = true; | |
} | |
request.uploadHandler = uH; | |
request.downloadHandler = downloadHandler; | |
request.SetRequestHeader("Content-Type", "application/json"); | |
request.SetRequestHeader("xi-api-key", _apiKey); | |
request.SetRequestHeader("Accept", "audio/mpeg"); | |
yield return request.SendWebRequest(); | |
if (request.result != UnityWebRequest.Result.Success) { | |
Debug.LogError("Error downloading audio: " + request.error); | |
yield break; | |
} | |
AudioClip audioClip = downloadHandler.audioClip; | |
AudioReceived.Invoke(audioClip); | |
request.Dispose(); | |
} | |
[Serializable] | |
public class TextToSpeechRequest { | |
public string text; | |
public string model_id; // eleven_monolingual_v1 | |
public VoiceSettings voice_settings; | |
} | |
[Serializable] | |
public class VoiceSettings { | |
public int stability; // 0 | |
public int similarity_boost; // 0 | |
public float style; // 0.5 | |
public bool use_speaker_boost; // true | |
} | |
} |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using Newtonsoft.Json; | |
/** | |
* Optional utility class to fetch all the available Voices in the ElevenLabs account. | |
* This may be useful if you want to allow the player to customize the voice at runtime. | |
*/ | |
public class ElevenVoices : MonoBehaviour | |
{ | |
public List<VoiceExposed> Voices = new List<VoiceExposed>(); | |
[SerializeField] | |
private string _apiKey; | |
[SerializeField] | |
private string _apiUrl = "https://api.elevenlabs.io"; | |
void Start() | |
{ | |
// In this example we populate the Voices list on Start. But you can do that on demand | |
// if you prefer. After all, we do not need to do this every time we start the game. | |
StartCoroutine(DoRequest()); | |
} | |
IEnumerator DoRequest() | |
{ | |
var url = $"{_apiUrl}/v1/voices"; | |
using (UnityWebRequest request = UnityWebRequest.Get(url)) | |
{ | |
request.SetRequestHeader("xi-api-key", _apiKey); | |
yield return request.SendWebRequest(); | |
if (request.result != UnityWebRequest.Result.Success) | |
{ | |
Debug.LogError("Error fetching voices: " + request.error); | |
yield break; | |
} | |
var jsonResponse = request.downloadHandler.text; | |
var response = JsonUtility.FromJson<ApiResponse>(jsonResponse); | |
foreach (var voice in response.voices) | |
{ | |
Voices.Add(new VoiceExposed | |
{ | |
voice_id = voice.voice_id, | |
name = voice.name | |
}); | |
} | |
} | |
} | |
[Serializable] | |
public class VoiceExposed | |
{ | |
public string voice_id; | |
public string name; | |
} | |
[Serializable] | |
public class Voice | |
{ | |
public string voice_id; | |
public string name; | |
public List<Sample> samples; | |
// Define other properties as needed | |
} | |
[Serializable] | |
public class Sample | |
{ | |
public string sample_id; | |
public string file_name; | |
public string mime_type; | |
public int size_bytes; | |
public string hash; | |
// Define other properties as needed | |
} | |
[Serializable] | |
public class ApiResponse | |
{ | |
public List<Voice> voices; | |
} | |
} |
Hey! Ive been trying to use this but getting 400 bad request, i have another library setup with elevenLabs that is working so i know its not the API key thats wrong, the url seems right too, any clue whats causing the porblem? Many thanks!
I got this at first: you have to remember to set the voice id: Here's the list of valid options https://elevenlabs.io/docs/voices/premade-voices
THANK YOU! I have been trying to get this working for days now and your scripts worked like a charm. I see a couple of bad request posts. For me this was whatever gameobject had the ElevenLabsAPI.cs script attached must have API URL set to https://api.elevenlabs.io the /v1/speechtotext is appended in the rest of the script. I made the mistake of using the full URL.
Hey! Ive been trying to use this but getting 400 bad request, i have another library setup with elevenLabs that is working so i know its not the API key thats wrong, the url seems right too, any clue whats causing the porblem? Many thanks!
I got this at first: you have to remember to set the voice id: Here's the list of valid options https://elevenlabs.io/docs/voices/premade-voices
I also added an optional utility class to fetch the Voices from Unity itself. Check the ElevenVoices.cs
file.
I'm adapting this code for another project, and received an error 400 on the protocol. This appears on the runtime only when running a built project. Do you have any idea what could have gone wrong?
i'm getting thsi error
Error downloading audio: Cannot connect to destination host
can someone plese help
Thank you for sharing. This was exactly what I wanted