Created
April 4, 2023 12:16
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DrawInstancedCustomCB
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class DrawInstancedCustomCB : MonoBehaviour | |
{ | |
[SerializeField] private Mesh mesh; | |
[SerializeField] private Material mat; | |
private MaterialPropertyBlock propBlock; | |
private GraphicsBuffer objectToWorlds; | |
void Start() | |
{ | |
Random.InitState(123); | |
objectToWorlds = new GraphicsBuffer(GraphicsBuffer.Target.Constant, GraphicsBuffer.UsageFlags.LockBufferForWrite, 1023, UnsafeUtility.SizeOf<Matrix4x4>()); | |
var buffer = objectToWorlds.LockBufferForWrite<Matrix4x4>(0, objectToWorlds.count); | |
for (int i = 0; i < objectToWorlds.count; i++) | |
buffer[i] = Matrix4x4.TRS(new Vector3(Random.Range(-100, 100), Random.Range(-20, 20), Random.Range(-100, 100)), Quaternion.identity, Vector3.one); | |
objectToWorlds.UnlockBufferAfterWrite<Matrix4x4>(1023); | |
propBlock = new MaterialPropertyBlock(); | |
propBlock.SetConstantBuffer("UnityInstancing_PerDraw0", objectToWorlds, 0, objectToWorlds.count * objectToWorlds.stride); | |
} | |
void Update() | |
{ | |
mat.enabledKeywords = new UnityEngine.Rendering.LocalKeyword[] { new UnityEngine.Rendering.LocalKeyword(mat.shader, "INSTANCING_ON") }; | |
Graphics.RenderMeshPrimitives(new RenderParams(mat) { matProps = propBlock }, mesh, 0, objectToWorlds.count); | |
} | |
} |
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