Last updated: March 18, 2026
DeoXR is a VR video player for Android and Android XR. It connects to user-provided video sources and plays VR content locally on your device. DeoXR does not collect, transmit, or share any personal data with the developer or any third party.
All data stays on your device:
- Site credentials are stored in Android EncryptedSharedPreferences, encrypted at rest using the Android Keystore system. They are only sent to the sites you configure.
- Cookies are stored in the app's private sandbox and are scoped to the sites you add. They are never shared across sites.
- User preferences (codec, resolution, playback position, visual settings) are stored in Android DataStore on your device.
- No data is stored on our servers. DeoXR has no backend, no cloud service, and no server-side component.
DeoXR only communicates with servers you explicitly configure:
- API calls go to the sites you add (to fetch video listings, details, and streams).
- Image loading fetches thumbnails and site favicons from the sites you add, plus DuckDuckGo's favicon service for site icons.
- Crash reporting: DeoXR uses Sentry for anonymous crash reporting. This includes stack traces, device model, and OS version -- no personal data, no user identifiers, no browsing history. Crash reports help us fix bugs and improve stability.
- No advertising SDKs or tracking pixels are included.
- Internet access: required to connect to VR video sites you add.
- Storage access (optional): used only when you browse local media files on your device.
DeoXR does not integrate any third-party analytics, advertising, or tracking services. The only external network requests are to the video sites you configure and DuckDuckGo's public favicon service.
DeoXR does not knowingly collect information from children under 13. The app connects to user-provided URLs and does not control or moderate the content available at those URLs.
If this policy is updated, the changes will be posted here with an updated date.
For questions about this privacy policy, open an issue on the project's GitHub repository.