Created
December 6, 2014 04:47
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UnitychanGhostMansion
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using UnityEngine; | |
public interface ICharacterInput | |
{ | |
/// <summary> | |
/// カメラの現在のForward | |
/// </summary> | |
/// <param name="cameraDirection">Camera direction.</param> | |
void SetCameraDirection(Vector3 cameraDirection); | |
/// <summary> | |
/// プレイヤの移動方向(長さ1) | |
/// </summary> | |
/// <param name="moveDirection">Move direction.</param> | |
void Move(Vector2 moveDirection); | |
/// <summary> | |
/// プレイヤに攻撃させる | |
/// </summary> | |
void Attack(); | |
} |
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