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@TORISOUP
Last active August 29, 2015 14:16
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ButtonClicked
using UnityEngine;
using UniRx;
using UnityEngine.UI;
namespace UniRxSamples
{
public class ButtonClick : MonoBehaviour
{
[SerializeField] private Button button;
[SerializeField] private Text text;
private void Start()
{
button.onClick
.AsObservable()
.Subscribe(_ =>
{
text.text = "Clicked";
});
}
}
}
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