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SteamWorks.Netを使ってSteamAPIを組み込むとき、テスト用のsteam_appid.txtをビルド結果のフォルダに配置する
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.IO; | |
using System.Linq; | |
/// <summary> | |
/// SteamWorks.Netを使ってSteamAPIを組み込むとき、テスト用のsteam_appid.txtをビルド結果のフォルダに配置する// | |
/// Unity5.2.4で動作確認// | |
/// </summary> | |
public class PostBuildProcess | |
{ | |
static readonly string STEAM_APPIDFILENAME = "steam_appid.txt"; | |
static readonly string STEAM_APPIDFILEPATH = "Plugins/Steamworks.NET/redist/"; | |
[PostProcessBuild] | |
public static void OnPostProcessBuild(BuildTarget buildTarget, string path) | |
{ | |
switch (buildTarget) | |
{ | |
case BuildTarget.StandaloneWindows: | |
case BuildTarget.StandaloneWindows64: | |
case BuildTarget.StandaloneOSXIntel: | |
case BuildTarget.StandaloneOSXIntel64: | |
case BuildTarget.StandaloneOSXUniversal: | |
case BuildTarget.StandaloneLinux: | |
case BuildTarget.StandaloneLinux64: | |
case BuildTarget.StandaloneLinuxUniversal: | |
CopyAppIdFile(path); | |
break; | |
} | |
} | |
static void CopyAppIdFile(string path) | |
{ | |
//.Net3.5だと3つ以上要素のCombineが使えないでござる// | |
string copyFrom = new[] { Application.dataPath, STEAM_APPIDFILEPATH, STEAM_APPIDFILENAME }.Aggregate(Path.Combine); | |
string copyTo = Path.Combine(Path.GetDirectoryName(path), STEAM_APPIDFILENAME); | |
File.Copy(copyFrom, copyTo); | |
} | |
} |
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