Created
August 11, 2014 13:32
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using UnityEngine; | |
using System.Collections; | |
namespace Util { | |
public class DebugInEditor : MonoBehaviour | |
{ | |
public static void Log(string log) | |
{ | |
#if UNITY_EDITOR | |
Debug.Log(log); | |
#endif | |
} | |
} | |
} |
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Debug.Logの実機動作が重いのでエディタ内以外は切っちゃう