Created
April 10, 2015 06:29
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Cardboard Keep's modification of JustAPixel's Build Manager for Unity. Refactored some code, added a beta option and added next-gen console build platforms.
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.IO; | |
/* | |
The MIT License (MIT) | |
Copyright (c) 2014 Just a Pixel LTD - http://www.justapixel.co.uk | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
*/ | |
namespace JustAPixel.Pipeline.Builds{ | |
public class BuildManager : MonoBehaviour { | |
#region Options | |
static string versionTextFileNameAndPath = "version.txt"; | |
/// <summary> | |
/// The location of the final build. | |
/// </summary> | |
static string LocationName = "Z:\\Work\\Unity Projects\\Builds\\Warden\\"; | |
/// <summary> | |
/// The name of the application. | |
/// </summary> | |
static string ApplicationName = "Warden"; | |
#endregion | |
[MenuItem("Build/Build All")] | |
static void BuildAll(){ | |
IncrementSubMinor(); | |
BuildMac32(false); | |
BuildLinux32(false); | |
BuildPC32(false); | |
//Add whatver you want extra built into this (Like 64-bit Mac, etc) | |
BuildPS4(false); | |
} | |
#region Build Types | |
static void Build(string sFolderName, bool bIncrementSubMinorVersion, BuildTarget tTarget, BuildOptions oOptions){ | |
if(bIncrementSubMinorVersion){ | |
IncrementSubMinor(); | |
} | |
string sDate = System.DateTime.Now.ToString("yyyy-MM-dd HH_mm_ss"); | |
string pPathToBuilds = Path.Combine(LocationName, "Builds"); | |
string pPathToFolder = Path.Combine(pPathToBuilds | |
,sFolderName); | |
string pPathToFolderWithDate = Path.Combine(pPathToFolder, sDate); | |
if(!Directory.Exists(pPathToFolder)){ | |
Directory.CreateDirectory(pPathToFolder); | |
} | |
if(!Directory.Exists(pPathToFolderWithDate)){ | |
Directory.CreateDirectory(pPathToFolderWithDate); | |
} | |
string sExtension = ""; | |
switch(tTarget){ | |
case BuildTarget.StandaloneLinuxUniversal: | |
case BuildTarget.StandaloneLinux: | |
sExtension = ".x86"; | |
break; | |
case BuildTarget.StandaloneLinux64: | |
sExtension = ".x86_64"; | |
break; | |
case BuildTarget.StandaloneWindows64: | |
case BuildTarget.StandaloneWindows: | |
sExtension = ".exe"; | |
break; | |
case BuildTarget.StandaloneOSXIntel: | |
case BuildTarget.StandaloneOSXIntel64: | |
case BuildTarget.StandaloneOSXUniversal: | |
sExtension = ".app"; | |
break; | |
} | |
string pFilePath = Path.Combine(pPathToFolderWithDate, ApplicationName + sExtension); | |
List<string> scenes = new List<string>(); | |
foreach( EditorBuildSettingsScene scene in EditorBuildSettings.scenes){ | |
if(scene.enabled){ | |
scenes.Add(scene.path); | |
} | |
} | |
BuildPipeline.BuildPlayer(scenes.ToArray(), pFilePath, tTarget, oOptions); | |
} | |
// --- MAC OSX --- | |
[MenuItem("Build/Build Mac (32-Bit)")] | |
static void BuildMac32_Internal(){ | |
BuildMac32(true); | |
} | |
static void BuildMac32(bool bIncrement){ | |
Build("Mac_32",bIncrement, BuildTarget.StandaloneOSXIntel, BuildOptions.ShowBuiltPlayer); | |
} | |
[MenuItem("Build/Build Mac (64-Bit)")] | |
static void BuildMac64_Internal(){ | |
BuildMac64(true); | |
} | |
static void BuildMac64(bool bIncrement){ | |
Build("Mac_64",bIncrement, BuildTarget.StandaloneOSXIntel64, BuildOptions.ShowBuiltPlayer); | |
} | |
[MenuItem("Build/Build Mac (Universal)")] | |
static void BuildMacUniversal_Internal(){ | |
BuildMacUniversal(true); | |
} | |
static void BuildMacUniversal(bool bIncrement){ | |
Build("Mac_32_64",bIncrement, BuildTarget.StandaloneOSXUniversal, BuildOptions.ShowBuiltPlayer); | |
} | |
// --- LINUX --- | |
[MenuItem("Build/Build Linux (32-Bit)")] | |
static void BuildLinux32_Internal(){ | |
BuildLinux32(true); | |
} | |
static void BuildLinux32(bool bIncrement){ | |
Build("Linux_32",bIncrement, BuildTarget.StandaloneLinux, BuildOptions.ShowBuiltPlayer); | |
} | |
[MenuItem("Build/Build Linux (64-Bit)")] | |
static void BuildLinux64_Internal(){ | |
BuildLinux64(true); | |
} | |
static void BuildLinux64(bool bIncrement){ | |
Build("Linux_64",bIncrement, BuildTarget.StandaloneLinux64, BuildOptions.ShowBuiltPlayer); | |
} | |
[MenuItem("Build/Build Linux (Universal)")] | |
static void BuildLinuxUniversal_Internal(){ | |
BuildLinuxUniversal(true); | |
} | |
static void BuildLinuxUniversal(bool bIncrement){ | |
Build("Linux_32_64",bIncrement, BuildTarget.StandaloneLinuxUniversal, BuildOptions.ShowBuiltPlayer); | |
} | |
// --- WINDOWS --- | |
[MenuItem("Build/Build Windows (32-Bit)")] | |
static void BuildPC32_Internal(){ | |
BuildPC32(true); | |
} | |
static void BuildPC32(bool bIncrement){ | |
Build("Windows_32",bIncrement, BuildTarget.StandaloneWindows, BuildOptions.ShowBuiltPlayer); | |
} | |
[MenuItem("Build/Build Windows (64-Bit)")] | |
static void BuildPC64_Internal(bool bIncrement){ | |
BuildPC64(true); | |
} | |
static void BuildPC64(bool bIncrement){ | |
Build("Windows_64",bIncrement, BuildTarget.StandaloneWindows64, BuildOptions.ShowBuiltPlayer); | |
} | |
// --- PLAYSTATION 4 --- | |
[MenuItem("Build/Build Playstation 4")] | |
static void BuildPS4_Internal() | |
{ | |
BuildPS4(true); | |
} | |
static void BuildPS4(bool bIncrement) | |
{ | |
Build("PS4", bIncrement, BuildTarget.PS4, BuildOptions.ShowBuiltPlayer); | |
} | |
// --- XBOX ONE --- | |
[MenuItem("Build/Build Xbox One")] | |
static void BuildXONE_Internal() | |
{ | |
BuildXONE(true); | |
} | |
static void BuildXONE(bool bIncrement) | |
{ | |
Build("Xbox_One", bIncrement, BuildTarget.XboxOne, BuildOptions.ShowBuiltPlayer); | |
} | |
// --- WII U --- | |
[MenuItem("Build/Build Wii U")] | |
static void BuildWIIU_Internal() | |
{ | |
BuildWIIU(true); | |
} | |
static void BuildWIIU(bool bIncrement) | |
{ | |
Debug.Log("Build Wii U isn't set up yet - BuildTarget doesn't seem to provide a Wii U target."); | |
} | |
#endregion | |
#region Version Numbers | |
[MenuItem("Build/Version Number/Increment Major Version")] | |
static void IncrementMajor(){ | |
IncrementVersion(1, 0, 0); | |
} | |
[MenuItem("Build/Version Number/Increment Minor Version")] | |
static void IncrementMinor() { | |
IncrementVersion(0, 1, 0); | |
} | |
[MenuItem("Build/Version Number/Increment Sub Minor Version")] | |
static void IncrementSubMinor() { | |
IncrementVersion(0, 0, 1); | |
} | |
static void IncrementVersion(int major, int minor, int subminor) { | |
string versionText = ReadTextFile(versionTextFileNameAndPath); | |
if(versionText == null){ | |
WriteTextFile(versionTextFileNameAndPath, "0.0.0.a"); | |
} | |
versionText = ReadTextFile(versionTextFileNameAndPath); | |
versionText = versionText.Trim(); | |
string[] lines = versionText.Split('.'); | |
int MajorVersion = int.Parse(lines[0]) + major; | |
int MinorVersion = int.Parse(lines[1]) + minor; | |
int SubMinorVersion = int.Parse(lines[2]) + subminor; | |
string SubVersionText = lines[3].Trim(); | |
versionText = MajorVersion.ToString("0") + "." + | |
MinorVersion.ToString("0") + "." + | |
SubMinorVersion.ToString("000") + "." + | |
SubVersionText; | |
WriteTextFile(versionTextFileNameAndPath, versionText); | |
WriteTextFile("Assets/Resources/version.txt", versionText); | |
AssetDatabase.Refresh(); | |
} | |
[MenuItem("Build/Version Number/Version Type/Switch To Release")] | |
static void SwitchToRelease() | |
{ | |
SwitchTo("r"); | |
} | |
[MenuItem("Build/Version Number/Version Type/Switch To Beta")] | |
static void SwitchToBeta() | |
{ | |
SwitchTo("b"); | |
} | |
[MenuItem("Build/Version Number/Version Type/Switch To Alpha")] | |
static void SwitchToAlpha() | |
{ | |
SwitchTo("a"); | |
} | |
static void SwitchTo(string suffix) | |
{ | |
string versionText = ReadTextFile(versionTextFileNameAndPath); | |
if (versionText == null) | |
{ | |
WriteTextFile(versionTextFileNameAndPath, "0.0.0.a"); | |
} | |
versionText = ReadTextFile(versionTextFileNameAndPath); | |
versionText = versionText.Trim(); | |
string[] lines = versionText.Split('.'); | |
int MajorVersion = int.Parse(lines[0]); | |
int MinorVersion = int.Parse(lines[1]); | |
int SubMinorVersion = int.Parse(lines[2]); | |
versionText = MajorVersion.ToString("0") + "." + | |
MinorVersion.ToString("0") + "." + | |
SubMinorVersion.ToString("000") + "." + | |
suffix; | |
WriteTextFile(versionTextFileNameAndPath, versionText); | |
WriteTextFile("Assets/Resources/version.txt", versionText); | |
AssetDatabase.Refresh(); | |
} | |
public static string ReadTextFile(string sFileName) | |
{ | |
string sFileNameFound = ""; | |
if (File.Exists(sFileName)) | |
{ | |
sFileNameFound = sFileName; | |
} | |
else if (File.Exists(sFileName + ".txt")) | |
{ | |
sFileNameFound = sFileName + ".txt"; | |
} | |
else | |
{ | |
return null; | |
} | |
StreamReader sr; | |
try | |
{ | |
sr = new StreamReader(sFileNameFound); | |
} | |
catch | |
{ | |
return null; | |
} | |
string fileContents = sr.ReadToEnd(); | |
sr.Close(); | |
return fileContents; | |
} | |
public static void WriteTextFile(string sFilePathAndName, string sTextContents) | |
{ | |
StreamWriter sw = new StreamWriter(sFilePathAndName); | |
sw.WriteLine(sTextContents); | |
sw.Flush(); | |
sw.Close(); | |
} | |
#endregion | |
} | |
} |
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