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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.IO; | |
/* | |
The MIT License (MIT) | |
Copyright (c) 2014 Just a Pixel LTD - http://www.justapixel.co.uk |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor(typeof(ReplaceMe))] | |
public class CustomInspector_Template : Editor { | |
ReplaceMe myObject; | |
SerializedProperty boolProperty, floatProperty, listProperty; | |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Quick and easy C#<>XML (de)serialization example by @Talsidor | |
/// References: | |
/// https://stackoverflow.com/questions/4123590/serialize-an-object-to-xml | |
/// https://stackoverflow.com/questions/364253/how-to-deserialize-xml-document | |
/// </summary> | |
public class ObjectSerialization : MonoBehaviour | |
{ |
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1. Of course, David Rosen's catalysing GDC 2014 talk | |
http://blog.wolfire.com/2014/05/GDC-2014-Procedural-Animation-Video | |
2. Procedural Characters and the Coming Animation Technology Revolution by Alex J. Champandard on AIGameDev.com | |
http://aigamedev.com/open/editorial/animation-revolution/ | |
3. An hour long interview between Alex and David elaborating further than the GDC talk | |
http://aigamedev.com/open/access/overgrowth/ | |
4. Cyberdogs7 breakdown on Unity3D sub-Reddit |