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sc2 maps cache list
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#!/usr/bin/python | |
import re | |
import glob | |
from mpyq import MPQArchive | |
# CACHE_DIR = '/home/kk/.wine/drive_c/users/Public/Application Data/Blizzard Entertainment/Battle.net/Cache' | |
CACHE_DIR = 'C:\ProgramData\Blizzard Entertainment\Battle.net\Cache' | |
class SC2Map(object): | |
def __init__(self, filename): | |
self.mpq = MPQArchive(filename) | |
header = self.mpq.read_file('DocumentHeader') | |
if not header: | |
raise ValueError | |
self.mapName = re.search( | |
b'DocInfo\/Name.{5}\x00([^\x00]+)', | |
header, | |
re.DOTALL | |
).group(1)[:-1] | |
def main(): | |
for filename in glob.iglob('%s/**/*.s2ma' % CACHE_DIR, recursive=True): | |
try: | |
m = SC2Map(filename) | |
print(m.mapName) | |
print(filename) | |
print('') | |
# break | |
except ValueError: | |
continue | |
if __name__ == '__main__': | |
main() | |
# it will list maps in following pattern: | |
# | |
# b'Eras Mod File' | |
# C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\04\80\0480cd5bee0390b4436ed2a5816d0badcda268e57e5d4505f1c2cb42c4fe58ca.s2ma | |
# | |
# b'Empire Builder 2' | |
# C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\05\5d\055d626fff669e52286b7d8223e3a322e4873934d498986361f636b47dfb98f2.s2ma |
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for stability:
could be replace to