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#!/usr/bin/python | |
import re | |
import glob | |
from mpyq import MPQArchive | |
# CACHE_DIR = '/home/kk/.wine/drive_c/users/Public/Application Data/Blizzard Entertainment/Battle.net/Cache' | |
CACHE_DIR = 'C:\ProgramData\Blizzard Entertainment\Battle.net\Cache' | |
class SC2Map(object): |
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//------------------------------------------------------------------------------------------------------------- | |
// MD5/SHA256 Hash Library | |
// by magnificence7 of SC2Mapster.com. | |
// Project page: <http://www.sc2mapster.com/assets/md5-hash/> | |
//------------------------------------------------------------------------------------------------------------- | |
// '>>' operator is currently broken, so we workaround that by using its custom implementation | |
// @Talv | |
int shift_right(int v, int s) | |
{ |
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<?xml version="1.0" encoding="utf-8"?> | |
<TriggerData> | |
<Name>Loops Legacy</Name> | |
<Root> | |
<Item Type="Category" Id="C7DA882A"/> | |
<Item Type="Category" Id="1A13E77C"/> | |
<Item Type="Category" Id="C99865E1"/> | |
</Root> | |
<Element Type="Category" Id="C7DA882A"> | |
<Name>Loops (Numbers)</Name> |
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#!/usr/bin/env python2 | |
import sys | |
import os | |
import json | |
import argparse | |
import mpyq | |
from s2protocol import versions | |
import xml.etree.ElementTree as ET | |
from xml.dom import minidom |
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import sys | |
import os | |
import bitstring | |
dlimit = bitstring.Bits(intle=10000, length=16) | |
nlimit = bitstring.Bits(intle=30000, length=16) | |
def pause(): | |
print("Press Enter to continue ...") | |
input() |
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<?xml version="1.0" encoding="utf-8" standalone="yes"?> | |
<Desc> | |
<!-- | |
extends CommandPanel tooltip with following references: | |
- %CurrentHealth% | |
- %CurrentEnergy% | |
- %CurrentShields% | |
- %CurrentUnitType% | |
- %CurrentHealthRegen% | |
- %CurrentEnergyRegen% |
UPDATE 29-03-2024: Bug described below was addressed in 5.0.13.92028 released on 26th March. However not long since this event, a new exploit is now being used in similar manner - publishing malformed map, then hosting such map publicly, will trigger a game client crash.
This new variant is harmless - cannot be exploited to distribute malware or anything of this sort. More info about it on the SC2 Forum.
The sad part is that it requires an engine-level fix, or a server-side validation of published maps. Not something we - as a community without access to the code - can help in anyway, it's up to Blizzard now.