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| #if UNITY_ANDROID | |
| using UnityEngine; | |
| using System; | |
| public static class AndroidNativePicker | |
| { | |
| public delegate void OnDatePicked(int year,int month,int day); | |
| public delegate void OnTimePicked(int hourOfDay, int minute); | |
| public static void ShowDatePicker(OnDatePicked callback) |
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| using UnityEngine; | |
| public class Seek : MonoBehaviour | |
| { | |
| private Transform pointer; | |
| public float speed = 1.0f; | |
| public float mass = 1.0f; | |
| private Vector2 curVelocity; |
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| private const string LatestReleaseApiURL = "https://api.github.com/repos/getsocial-im/getsocial-unity-sdk/releases/latest"; | |
| private const string LatestReleaseURL = "https://github.com/getsocial-im/getsocial-unity-sdk/releases/latest"; | |
| [MenuItem(GetSocialMenuParent + "GetSocial/Check for Updates...", false, priority: 2000)] | |
| public static void CheckForUpdates() | |
| { | |
| CheckForUpdatesOnReleaseRepo(); | |
| } | |
| private static void CheckForUpdatesOnReleaseRepo() |
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| public static void ShowToast(string text) | |
| { | |
| if (Application.platform == RuntimePlatform.Android) | |
| { | |
| AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
| AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
| activity.Call("runOnUiThread", new AndroidJavaRunnable( | |
| ()=> | |
| { |
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| namespace Fabric.Internal.Editor.View.Animation | |
| { | |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System; | |
| public class Driver | |
| { | |
| private uint invocationCount = 0; |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using BetterDefines.Editor.Entity; | |
| using UnityEditor; | |
| namespace BetterDefines.Editor | |
| { | |
| public static class BetterDefinesUtils | |
| { |
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| Shader "Custom/Flow Map" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| // Flow | |
| _FlowMap ("Flow Map", 2D) = "white" {} | |
| _FlowSpeed ("Flow Speed", float) = 0.05 |
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| using System; | |
| using System.IO; | |
| using System.Security.Cryptography; | |
| using System.Text; | |
| using System.Xml.Serialization; | |
| using UnityEngine; | |
| namespace Com.Nravo.FlipTheBoard.PersistantStorage | |
| { |