Created
December 4, 2019 14:20
-
-
Save TechTeller/794d62be8bb2d42a92ea1e848d6fffd4 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public void SetData(Tile tileOnFile) | |
{ | |
sRenderer.GetPropertyBlock(mBlock); | |
mBlock.SetColor("_Chroma_Color", tileOnFile.maskColor); | |
sRenderer.SetPropertyBlock(mBlock); | |
//Set the properties of the rendered sprite renderer | |
sRenderer.sprite = tileOnFile.tileSprite; | |
sRenderer.color = tileOnFile.tileColor; | |
sRenderer.transform.localScale = tileOnFile.spriteScale; | |
sRenderer.sortingLayerName = terrainType.ToString(); | |
sRenderer.sortingOrder = (int)(transform.position.y * -10); | |
//Set the properties of the masked sprite renderer | |
spriteMask.sprite = tileOnFile.maskSprites[spriteMaskIndex]; | |
spriteMask.material = tileOnFile.tileMaskMat; | |
spriteMask.color = tileOnFile.maskColor; | |
spriteMask.sortingLayerName = sRenderer.sortingLayerName; | |
spriteMask.sortingOrder = sRenderer.sortingOrder + 1; | |
spriteMask.transform.localScale = tileOnFile.spriteScale; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment