Created
December 4, 2019 14:17
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public void SetData(Tile tileOnFile) | |
{ | |
sRenderer.GetPropertyBlock(mBlock); | |
mBlock.SetColor("_Chroma_Color", tileOnFile.maskColor); | |
sRenderer.SetPropertyBlock(mBlock); | |
//Set the properties of the rendered sprite renderer | |
sRenderer.sprite = tileOnFile.tileSprite; | |
sRenderer.color = tileOnFile.tileColor; | |
sRenderer.transform.localScale = tileOnFile.spriteScale; | |
sRenderer.sortingLayerName = terrainType.ToString(); | |
sRenderer.sortingOrder = (int)(transform.position.y * -10); | |
//Set the properties of the masked sprite renderer | |
spriteMask.sprite = tileOnFile.maskSprites[spriteMaskIndex]; | |
spriteMask.material = tileOnFile.tileMaskMat; | |
spriteMask.color = tileOnFile.maskColor; | |
spriteMask.sortingLayerName = sRenderer.sortingLayerName; | |
spriteMask.sortingOrder = sRenderer.sortingOrder + 1; | |
spriteMask.transform.localScale = tileOnFile.spriteScale; | |
//Addition | |
if (tileOnFile.randomize) | |
{ | |
if (Random.value >= .9f) //10% chance of rendering a tile | |
{ | |
if (Random.value > .5f) //50% chance of flipping them | |
{ | |
sRenderer.flipX = true; | |
} | |
} | |
else | |
{ | |
sRenderer.enabled = false; | |
} | |
} | |
} |
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