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@TeemuKoivisto
Last active June 24, 2019 12:23
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Updated ProseMirror + React example with TypeScript and styled-components from @esmevane https://gist.github.com/esmevane/7326b19e20a5670954b51ea8618d096d
import * as React from 'react'
import ReactDOM from 'react-dom'
import { EditorState } from 'prosemirror-state'
import { EditorView } from 'prosemirror-view'
import { Node, Schema } from 'prosemirror-model'
import applyDevTools from 'prosemirror-dev-tools'
import styled from 'styled-components'
// Here we have the (too simple) React component which
// we'll be rendering content into.
//
class Underlined extends React.Component<any, any> {
public hole: React.RefObject<HTMLParagraphElement>
constructor(props: any) {
super(props)
this.hole = React.createRef()
}
// We'll put the content into what we render using
// this function, which appends a given node to
// a ref HTMLElement, if present.
//
public append(node: HTMLElement) {
if (this.hole) {
this.hole.current!.appendChild(node)
}
}
public render() {
// Just really wanted to prove I could get React AND
// styled-component abilities at the same time.
//
const UnderlinedText: any = styled.p`
text-decoration: underline;
`
// We want to render the content dom node in the styled
// component. So, we set its inner ref (a SC quirk).
//
return <UnderlinedText ref={this.hole} />
// return <p ref={this.hole} style={{textDecoration: 'underline'}}></p>
}
}
// This class is our actual interactor for ProseMirror itself.
// It glues DOM rendering, React, and ProseMirror nodes together.
//
class Underline {
public dom: HTMLElement
public contentDOM: HTMLElement
public ref: React.RefObject<any>
constructor(public node: Node) {
// We'll use this to access our Underlined component's
// instance methods.
//
this.ref = React.createRef<any>()
// Here, we'll provide a container to render React into.
// Coincidentally, this is where ProseMirror will put its
// generated contentDOM. React will throw out that content
// once rendered, and at the same time we'll append it into
// the component tree, like a fancy shell game. This isn't
// obvious to the user, but would it be more obvious on an
// expensive render?
//
this.dom = document.createElement('span')
// Finally, we provide an element to render content into.
// We will be moving this node around as we need to.
//
this.contentDOM = document.createElement('span')
ReactDOM.render(
<Underlined ref={this.ref} />,
this.dom,
this.putContentDomInRef
)
}
public update(node: Node) {
return true
}
// This is the least complex part. Now we've put
// all of our interlocking pieces behind refs and
// instance properties, this becomes the callback
// which performs the actual shell game.
//
private putContentDomInRef = () => {
this.ref.current.append(this.contentDOM)
}
destroy() {
ReactDOM.unmountComponentAtNode(this.dom)
}
}
export class Editor extends React.Component<{}, {}> {
editorState: EditorState
editorView?: EditorView
constructor(props: {}) {
super(props)
this.editorState = EditorState.create({
schema: new Schema({
nodes: {
doc: {
content: 'block+'
},
underline: {
group: 'block',
content: 'inline*',
parseDOM: [{ tag: 'p' }],
toDOM() { return ['p', 0] }
},
text: {
group: 'inline'
},
}
})
})
}
createEditorView = (element: HTMLDivElement | null) => {
if (element != null) {
this.editorView = new EditorView(element, {
nodeViews: {
underline: (node: Node) => new Underline(node)
},
state: this.editorState,
})
applyDevTools(this.editorView)
}
}
componentWillUnmount() {
if (this.editorView) {
this.editorView.destroy()
}
}
shouldComponentUpdate() {
return false
}
render() {
return <div id="editor" ref={ref => { this.createEditorView(ref) }} />
}
}
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