As I am a very bored person who likes to take on more than he should, this is a list of all the things I plan to work on over the next few weeks. I'll probably be adding more.
I'd really like to hammer out as many of the currently reported issues as I can, but there's a few features and backend changes and optimizations that I would love to make.
The format for this list is "basic description
- reason
".
- Altar accepts any instanceof BlockBeacon - #459
- Altar can accept other mod variants (looking at you, Chisel) of required blocks - #459
- Allow disabling of Weak Rituals - #182
- Remove Iron Bucket production - #420
- Improve the Teleposer Blacklist - #421
- Fix altar Z-fighting with Blood liquid render when the amount of stored blood is 0 - #441
-
Rewrite config to look prettier. This includes an automatic conversion of the current config to the new one. - I want toMoved to 1.8 -
Non-intrusive update checker - I want toEhh... Maybe not. - Rewrite commands to all be a sub-command of
/bloodmagic
(EG:/bloodmagic network siphon TehNut 500
or/bloodmagic binding true
) - I want to (also partly #456) - Allow Creative players to bypass the Aura of Expulsion - #460
- Allow adding of valid Altar block types via the API
- Rewrite small bits of the buildscript (again)
- Rework how the altar detects it's structure components. It's a bit messy in it's current state and I believe a cleanup/rewrite could make it much smoother. - I want to
- Port forward the items listed above
- Rewrite Blood Orb system to use the one I proposed a few weeks back. - I want to
- Fix lots of the things that have yet to be ported. - 1.8 master race
- Rewrite config to look prettier. - I want to
- Give BM it's own Damage Source. - I want to
- Add an interface that can be implemented on Blocks to make them valid for the Altar's structure. - I want to