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@TehNut
Last active October 10, 2015 04:02
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As I am a very bored person who likes to take on more than he should, this is a list of all the things I plan to work on over the next few weeks. I'll probably be adding more.

I'd really like to hammer out as many of the currently reported issues as I can, but there's a few features and backend changes and optimizations that I would love to make.

The format for this list is "basic description - reason".

1.7.10 Todo:

  • Altar accepts any instanceof BlockBeacon - #459
  • Altar can accept other mod variants (looking at you, Chisel) of required blocks - #459
  • Allow disabling of Weak Rituals - #182
  • Remove Iron Bucket production - #420
  • Improve the Teleposer Blacklist - #421
  • Fix altar Z-fighting with Blood liquid render when the amount of stored blood is 0 - #441
  • Rewrite config to look prettier. This includes an automatic conversion of the current config to the new one. - I want to Moved to 1.8
  • Non-intrusive update checker - I want to Ehh... Maybe not.
  • Rewrite commands to all be a sub-command of /bloodmagic (EG: /bloodmagic network siphon TehNut 500 or /bloodmagic binding true) - I want to (also partly #456)
  • Allow Creative players to bypass the Aura of Expulsion - #460
  • Allow adding of valid Altar block types via the API
  • Rewrite small bits of the buildscript (again)

1.7.10 Todo unless it breaks too much, then it's a 1.8 Todo:

  • Rework how the altar detects it's structure components. It's a bit messy in it's current state and I believe a cleanup/rewrite could make it much smoother. - I want to

1.8 Todo:

  • Port forward the items listed above
  • Rewrite Blood Orb system to use the one I proposed a few weeks back. - I want to
  • Fix lots of the things that have yet to be ported. - 1.8 master race
  • Rewrite config to look prettier. - I want to
  • Give BM it's own Damage Source. - I want to

Things I may do:

  • Add an interface that can be implemented on Blocks to make them valid for the Altar's structure. - I want to
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