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@TehShrike
Created June 25, 2016 16:08
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Morphblade

Stream of consciousness:

  • I'm not sure whether or not changing a hex would reset its level (looks like it does)
  • I'm still not sure what all is different about the blue (armored?) units. I can push them, but not hit them with normal (non-upgraded) weapons?
  • ooooh my goodness I just realized that I can click on the current tile to stay there and not have to move in front of an enemy unit yesssssssssss
  • wait, does the dark-background upgrade effect affect the tile I'm clicking on, or the one that I'm standing on (the one that levelled up)?
  • ok, looks like armor does mean "can only be killed by pushing off the map, or specifically upgraded weapons"

Thoughts after playing for 30 minutes: Please release this game for iPad I will pay whatever

I realize this is a bigger design ask, but I would love you forever if you would add some kind of mode where I don't have to choose the tile types that get laid down. Make me type in the konami code and don't tell anyone else about it, but I desperately want that.

Having to choose the tile types breaks the flow that I love to get into with games like this.

Picking the upgrades doesn't break the mental flow, and picking what the next hex is that opens up doesn't break it either, but having to pick weapon types on the next hex I open up makes me sit back and think for 10 seconds while scanning over the board layout. Imbroglio doesn't make me do that, I can just swipe swipe swipe all boring meeting long.

Having the layout be a predetermined pattern or deterministic procedurally generated pattern would be good probably, so I'd eventually remember that if I open up this next hex at the top right there will be a healing tile underneath it.

I'm so close to feeling that elusive flow. I already get it in short bursts in rounds where I can kill off three baddies in three moves without ever being in danger. This game has a dangerously good core. Don't forget to send a link to Chris Remo specifically once you release, this kind of game is like crack to him.

went to look at the survey form

I'm not sure the farthest I've gotten, but about 25 I think.

After this short amount of playing I can't yet say if any of the weapon types are overpowered relative to the others. Hammers feel inordinately useful during the first half-dozen hexes maybe. But I feel like they all have their place, even if some would obviously get used more often than others.

No technical issues.

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