Created
November 23, 2015 02:23
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# Copyright 2011 Google Inc. All Rights Reserved. | |
# | |
# Licensed under the Apache License, Version 2.0 (the "License"); | |
# you may not use this file except in compliance with the License. | |
# You may obtain a copy of the License at | |
# | |
# http://www.apache.org/licenses/LICENSE-2.0 | |
# | |
# Unless required by applicable law or agreed to in writing, software | |
# distributed under the License is distributed on an "AS IS" BASIS, | |
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
# See the License for the specific language governing permissions and | |
# limitations under the License. | |
#!/usr/bin/env python | |
// Copyright 2011 Google Inc. All Rights Reserved. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
var postComplete = function(succeeded) { | |
topDiv.find('.emote-message-posting').hide(); | |
var m = topDiv.find( | |
succeeded ? '.emote-message-posted' : '.emote-message-failed'); | |
m.show(); | |
setTimeout(function() { m.fadeOut('slow'); }, 3000); | |
}; | |
var rcPost = 'urn:x-belay://resouce-class/social-feed/post'; | |
var showPanel = function(feedCap) { | |
topDiv.find('.emote-panel').show(); | |
topDiv.find('.emote-post').click(function(ev) { | |
topDiv.find('.emote-message-posting').show(); | |
feedCap.post( | |
{ body: ev.target.innerText, via: 'emote' }, | |
function() { postComplete(true); }, | |
function() { postComplete(false); } | |
); | |
ev.preventDefault(); | |
return false; | |
}); | |
}; | |
onBelayReady(function() { | |
ui.resize(160, 90, false); | |
var feedCap = belay.outpost.info.post; | |
console.log(feedCap); | |
if (feedCap) { | |
showPanel(capServer.restore(feedCap)); | |
} | |
else { | |
var invite = topDiv.find('.emote-invite'); | |
invite.show(); | |
ui.capDroppable(invite, rcPost, function(genCap, rc) { | |
genCap.post(rcPost, function(feedCap) { | |
invite.hide(); | |
showPanel(feedCap); | |
belay.outpost.info.savePost.put(feedCap.serialize()); | |
}); | |
}); | |
} | |
}); |
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from collections import Counter | |
from random import choice | |
Advantage = Counter(advantage=1, threat=-1) | |
Blank = Counter() | |
Dark = Counter(dark=1) | |
Dispair = Counter(dispair=1, success=-1) | |
Failure = Counter(failure=1, success=-1) | |
Light = Counter(light=1) | |
Success = Counter(success=1) | |
Threat = Counter(threat=1, advantage=-1) | |
Triumph = Counter(triumph=1) | |
Difficulty = ( | |
Blank, Failure, Failure + Failure, Threat, Threat, | |
Threat, Threat + Threat, Threat + Failure, | |
) | |
Ability = ( | |
Blank, Success, Success, Success + Success, Advantage, | |
Advantage, Advantage + Success, Advantage + Advantage | |
) | |
Boost = ( | |
Blank, Blank, Advantage + Advantage, Advantage, Success + Advantage, Success | |
) | |
Setback = ( | |
Blank, Blank, Failure, Failure, Threat, Threat | |
) | |
Proficiency = ( | |
Blank, Success, Success, Success + Success, Success + Success, Advantage, | |
Success + Advantage, Success + Advantage, Success + Advantage, | |
Advantage + Advantage, Advantage + Advantage, Triumph | |
) | |
Challenge = ( | |
Blank, Failure, Failure, Failure + Failure, Failure + Failure, Threat, | |
Threat, Failure + Threat, Failure + Threat, Threat + Threat, | |
Threat + Threat, Dispair | |
) | |
Force = ( | |
Dark, Dark, Dark, Dark, Dark, Dark, Dark + Dark, | |
Light, Light, Light + Light, Light + Light, Light + Light | |
) | |
def roll( | |
boost=0, | |
setback=0, | |
ability=0, | |
difficulty=0, | |
proficiency=0, | |
challenge=0, | |
force=0 | |
): | |
boost = sum((choice(Boost) for _ in range(boost)), Blank) | |
setback = sum((choice(Setback) for _ in range(setback)), Blank) | |
ability = sum((choice(Ability) for _ in range(ability)), Blank) | |
difficulty = sum((choice(Difficulty) for _ in range(difficulty)), Blank) | |
proficiency = sum((choice(Proficiency) for _ in range(proficiency)), Blank) | |
challenge = sum((choice(Challenge) for _ in range(challenge)), Blank) | |
force = sum((choice(Force) for _ in range(force)), Blank) | |
return ( | |
boost + setback + ability + difficulty | |
+ proficiency + challenge + force | |
) | |
if __name__ == '__main__': | |
print roll(proficiency=4, challenge=4) |
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