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@TerensTare
Last active June 19, 2024 07:47
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SDL_parser (https://github.com/TerensTare/SDL_parser) C++ example code - This shows how to use the generated code from SDL_parser in your C++ apps
import sdl;
int main(int, char **)
{
if (sdl::Init(sdl::InitFlags::VIDEO) != 0)
{
sdl::ShowSimpleMessageBox(
sdl::MessageBoxFlags::ERROR,
"Error",
"Failed to initialize SDL",
nullptr
);
return 1;
}
auto window = sdl::CreateWindow(
"Hello world!",
640, 480,
sdl::WindowFlags::OPENGL
);
if (window == nullptr)
{
sdl::ShowSimpleMessageBox(
sdl::MessageBoxFlags::ERROR,
"Error",
"Failed to create window",
nullptr
);
return 1;
}
auto renderer = sdl::CreateRenderer(window, nullptr);
if (renderer == nullptr)
{
sdl::ShowSimpleMessageBox(
sdl::MessageBoxFlags::ERROR,
"Error",
"Failed to create renderer",
nullptr
);
return 1;
}
sdl::Event event;
bool running = true;
while (running)
{
while (sdl::PollEvent(&event))
{
if (event.type == sdl::EventType::QUIT)
{
running = false;
}
}
sdl::SetRenderDrawColor(renderer, 0, 0, 0, 255);
sdl::RenderClear(renderer);
sdl::SetRenderDrawColor(renderer, 255, 255, 255, 255);
sdl::RenderLine(renderer, 320, 240, 400, 300);
sdl::RenderPresent(renderer);
sdl::Delay(16);
}
// this is still manual for now :(
sdl::DestroyRenderer(renderer);
sdl::DestroyWindow(window);
sdl::Quit();
return 0;
}
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