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Tiny component & entities module
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var componentsList = {}; | |
function Component(name, func) { | |
componentsList[name] = func; | |
} | |
//Components are created like this: | |
Component('flying', function(o) { | |
o.flying = true; | |
}); | |
var entitiesIDs = []; | |
function addComponent() { | |
for (var i = 0; i < arguments.length; i++) { | |
if (typeof arguments[i] === typeof []) { | |
for (var j = 0; j < arguments[i].length; j++) { | |
componentsList[arguments[i][j]](this); | |
} | |
} else { | |
componentsList[arguments[i]](this); | |
} | |
} | |
} | |
function Entity() { | |
var obj = { | |
addComponent: addComponent, | |
id: entitiesIDs.length | |
}; | |
entitiesIDs.push(obj.id); | |
addComponent.apply(obj, arguments); | |
return obj; | |
} | |
//Entities are created like this: | |
var user = Entity('flying'); | |
//Bundles are made with arrays: | |
var orcs = ['health', 'collision', 'enemy', 'ai', 'armed', 'green']; | |
var enemy1 = Entity(orcs); | |
//You can combine multiple bundles and strings: | |
var enemy2 = Entity(orcs, 'rage', undead, 'axe'); |
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