Created
June 29, 2013 03:46
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Sample Qt TCP Socket
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#include "GameServer.hpp" | |
#include <QDataStream> | |
#include <QDebug> | |
GameServer::GameServer(QObject* parent) : QObject(parent) | |
{ | |
_server = new QTcpServer(this); | |
connect(_server, SIGNAL(newConnection()), SLOT(onConnect())); | |
if (_server->listen(QHostAddress::Any, 8080)) | |
qDebug() << "Listening..."; | |
} | |
GameServer::~GameServer() | |
{ | |
} | |
void GameServer::onConnect() | |
{ | |
qDebug() << "CONNECTED"; | |
QTcpSocket* socket = _server->nextPendingConnection(); | |
socket->waitForReadyRead(); | |
qDebug() << socket->bytesAvailable(); | |
const int MaxLength = 1024; | |
char buffer[MaxLength + 1]; | |
qint64 byteCount = socket->read(buffer, MaxLength); | |
buffer[byteCount] = 0; | |
qDebug() << buffer; | |
const char* response = | |
"HTTP/1.1 200 OK\r\n" | |
"Connection: close\r\n" | |
"Content-Type: text/html; charset=UTF-8\r\n" | |
"\r\n" | |
"<html><head><title>XPG Server</title></head>" | |
"<body><p>Hello, World! Text is da bomb.</p></body>" | |
"</html>" | |
; | |
qDebug() << socket->write(response); | |
socket->waitForBytesWritten(); | |
socket->close(); | |
delete socket; | |
} |
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