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fp_id = FriendlyPlayerExporter(tps[-1]).export() | |
reward = 0 | |
class MyETP(EntityTreeExporter): | |
last_player = "Unknown" | |
def handle_block(self, block): | |
super(MyETP, self).handle_block(block) | |
# for p in block.packets: | |
# self.export_packet(p) | |
# pp(block.type.name) | |
g = self.game | |
# for p in g.players: | |
# pp(p.player_id) | |
# exit()d | |
board = get_board(g, fp_id) | |
reward = 0 | |
card = [e for e in g.entities if(e.id == block.entity)] | |
if card: | |
card = card[0] | |
player = "Player" if card.controller and card.controller.player_id == fp_id else "Enemy" | |
if(block.type == BlockType.PLAY or block.type == BlockType.ATTACK):# or block.type == BlockType.ATTACK): | |
# board = get_board(g) | |
if(card): | |
card_cd = get_cd(card.card_id) | |
# pp(card.controller.player_id) | |
for minion in board: | |
reward += minion.tags[GameTag.ATK] | |
reward += minion.tags[GameTag.HEALTH] | |
reward += 1 | |
reward += get_amount_handcards(g, fp_id)*2 | |
pp(reward) | |
# reward += get_amount_handcards(g, fp_id)*2 | |
# pp(reward) | |
# if(block.type == BlockType.PLAY): | |
# pp("{:<20}: {:<8} - {}".format(player.name, block.type.name, card_cd["name"])) | |
# else: | |
target = [e for e in g.entities if(e.id == block.target)] | |
target_cd = None | |
target_name = None | |
if(target): | |
target_cd = get_cd(target[0].card_id) if target else None | |
target_name = target_cd["name"] | |
# print(player.name, block.type.name, card_cd["name"], target_cd["name"]) | |
self.last_player = player | |
pp("{:<7}: {:<8} - {:<25} > {}".format(player, block.type.name, card_cd["name"], target_name)) | |
cards = get_amount_handcards(g, fp_id) | |
minions = get_board(g, fp_id) | |
if(player == "Player"): | |
reward = cards + len(minions) | |
# pp(reward) | |
# actions.append([card, target]) | |
# reward += 1 | |
if(block.type == BlockType.TRIGGER): | |
blocks.append(block) | |
# pp(block.type) | |
for packet in block.packets: | |
if "tag" in packet.__dict__ and type(packet.tag) is not int and packet.tag == GameTag.TURN: | |
## TURN | |
# pp(packet.__dict__) | |
if(player == "Player"): | |
print("{:<7} - TURN".format(self.last_player)) |
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