Created
December 14, 2020 16:57
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Setting random Colour + Destroying objects
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RandomColour : MonoBehaviour | |
{ | |
public int randomValue; | |
public float randomTimerValue; | |
public float randomDestoyValue; | |
public float randomXpos; | |
public float randomYpos; | |
public Color colour1, colour2, colour3; | |
float timer; | |
float maxTimer = 0.1f;//half a second | |
private void Start() | |
{ | |
randomXpos = Random.Range(-5f, 5f); | |
randomYpos = Random.Range(-5f, 5f); | |
transform.position = new Vector3(randomXpos, randomYpos, 0); | |
randomTimerValue = Random.Range(0.1f, 1f); | |
randomDestoyValue = Random.Range(1f, 5f); | |
Destroy(gameObject, randomDestoyValue); | |
} | |
void Update() | |
{ | |
ChangeColourOnTime(randomTimerValue); | |
} | |
public void ChangeColourOnTime(float _seconds) | |
{ | |
timer += Time.deltaTime; | |
if (timer > _seconds) | |
{ | |
randomValue = Random.Range(0, 3); | |
if (randomValue == 0) | |
{ | |
GetComponent<MeshRenderer>().material.color = colour1; | |
} | |
if (randomValue == 1) | |
{ | |
GetComponent<MeshRenderer>().material.color = colour2; | |
} | |
if (randomValue == 2) | |
{ | |
GetComponent<MeshRenderer>().material.color = colour3; | |
} | |
timer = 0f; | |
} | |
} | |
} |
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