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Lorenz attractor
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class LorenzoAttractor : MonoBehaviour | |
{ | |
float x0, y0, z0, h, a, b, c, depth; | |
float steps; | |
void Start() | |
{ | |
x0 = Random.Range(0f, 1f); | |
y0 = Random.Range(0f, 20f); | |
z0 = Random.Range(0, 10f); | |
h = 0.01f; | |
a = 10f; | |
b = 28f; | |
c = 8f / 3f; | |
depth = 0; | |
} | |
void Update() | |
{ | |
if(steps < 100000) | |
{ | |
steps++; | |
float x1 = x0 + h * a * (y0 - x0); | |
float y1 = y0 + h * (x0 * (b - z0) - y0); | |
float z1 = z0 + h * (x0 * y0 - c * z0); | |
Color colour = new Color( Mathf.Sin(steps / 100), Mathf.Sin(steps / 200), Mathf.Sin(steps / 300)); | |
Debug.DrawLine(new Vector3(x0, y0, z0) * 1.2f, new Vector3(x0, y0, z0) * 100.1f, colour, 100); | |
x0 = x1; | |
y0 = y1; | |
z0 = z1; | |
} | |
} | |
} |
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