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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public static class GameStates | |
{ | |
public static bool BOX_ONE_IS_ACTIVE = true; | |
public static bool BOX_TWO_IS_ACTIVE = true; | |
public static bool BOX_THREE_IS_ACTIVE = true; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class LSystem : MonoBehaviour | |
{ | |
[System.Serializable] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class QuickPlayer : MonoBehaviour | |
{ | |
Rigidbody2D rb; | |
float xInput; | |
bool isGrounded; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Bar : MonoBehaviour | |
{ | |
public float fr = 1; | |
float climbValue; | |
float climbItensity = 1; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
float speedX = 10f; | |
bool isClimbing = false; | |
float inputX; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RandomColour : MonoBehaviour | |
{ | |
public int randomValue; | |
public float randomTimerValue; | |
public float randomDestoyValue; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlaySoundOnCollision : MonoBehaviour | |
{ | |
public AudioSource mySound; | |
public Rigidbody2D rb; | |
float velocityMag; | |
public Gradient myColour; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
#region Variables | |
//movement + jump |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class FollowCursor : MonoBehaviour | |
{ | |
Vector3 offset = new Vector3(0, 0, 10); | |
Rigidbody2D rb; | |
Vector2 cursorPos; |