- You change the color to quickly
- You spam click
- An rate limit last in average 4.84 seconds
- An rate limit lasting over 1 second last in average during 1.92s
- An rate limit lasting less than 1 second last 0.36s
- An rate limit last in average 1.84 seconds
- An rate limit lasting over 1 second last in average during 2.17s
- An rate limit lasting less than 1 second last 0.1s
local network;
for _, instance in ipairs(getnilinstances()) do
if instance.Name == "Network" then
network = require(instance)
end
end
_G.avg = { }
local timeSinceLastRateLimit = 0
network.on("dialog_error", function(p)
if p ~= "Rate limited" then
return
end
local eslapsed = tick() - timeSinceLastRateLimit
table.insert(_G.avg, eslapsed)
print(eslapsed)
timeSinceLastRateLimit = tick()
end)--warn("Average: ")
local Average, AverageUnder1, AverageOver1 = 0, 0 , 0
local amntOver1, amntLess1 = 0, 0
for i,v in next, _G.avg do
Average += v
if v < 1 then
amntLess1 += 1
AverageUnder1 += v
else
amntOver1 += 1
AverageOver1 += v
end
end
warn("Average: ", #_G.avg / Average )
warn("Average over 1: ", amntOver1 / AverageOver1)
warn("Average under 1: ", AverageUnder1 / amntLess1)I noticed this is having a side effect as it causes robotjs to not draw
well round corner. This can be countered by reducing the number of pixel it
draw at a time. Don't forget to set a timeout to appear human.
Example of this method:
import { PngDrawing } from "./drawing";
import { readFileSync } from "fs";
import * as robot from "robotjs";
import FocusWindow from "./util/FocusWindow";
import setTimeoutSync from "./util/syncTimeout";
import _ from "lodash";
PngDrawing.optimizationOption.optimizationEnabled = true;
PngDrawing.optimizationOption.whitePixelOptimization.enabled = true;
let poop = new PngDrawing(readFileSync(`images\\png\\5lb-holiday-poop-brown.png`));
poop.setImageOffset(200, 200);
poop.scriptSocket.close();
// Speed up the mouse.
robot.setMouseDelay(2);
var twoPI = Math.PI * 2.0;
var screenSize = robot.getScreenSize();
var height = (screenSize.height / 2) - 20;
var width = screenSize.width;
FocusWindow("Roblox");
(async function ()
{
for (var x = 0; x < width; x += 259)
{
robot.mouseToggle("down");
var y = height * Math.sin((twoPI * x) / width) + height;
robot.moveMouseSmooth(x, y);
robot.mouseToggle("up");
await setTimeoutSync(_.random(0.4, 1.92, true));
}
})();