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First Samplle for OpenCV with ImGui
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#include <iostream> | |
#include <opencv2/opencv.hpp> | |
#include "imgui.h" | |
#include "imgui_impl_glfw.h" | |
#include "imgui_impl_opengl3.h" | |
#include <GL/gl3w.h> | |
#include <GLFW/glfw3.h> | |
int main( int argc, char* argv[] ) | |
{ | |
cv::Mat image = cv::imread( "../lena.jpg", cv::IMREAD_COLOR ); | |
if( image.empty() ){ | |
return -1; | |
} | |
cv::cvtColor( image, image, cv::COLOR_BGR2RGBA ); | |
if( !glfwInit() ){ | |
return -1; | |
} | |
GLFWwindow* window = glfwCreateWindow( 800, 600, "glfw window", nullptr, nullptr ); | |
glfwSetWindowCloseCallback( window, []( GLFWwindow* window ){ glfwSetWindowShouldClose( window, GL_FALSE ); } ); | |
glfwMakeContextCurrent( window ); | |
glfwSwapInterval( 1 ); | |
gl3wInit(); | |
IMGUI_CHECKVERSION(); | |
ImGui::CreateContext(); | |
ImGui_ImplGlfw_InitForOpenGL( window, true ); | |
ImGui_ImplOpenGL3_Init( "#version 330" ); | |
bool is_show = true; | |
while( is_show ){ | |
glfwPollEvents(); | |
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); | |
glClear( GL_COLOR_BUFFER_BIT ); | |
ImGui_ImplOpenGL3_NewFrame(); | |
ImGui_ImplGlfw_NewFrame(); | |
ImGui::NewFrame(); | |
ImGui::Begin( "imgui image", &is_show ); | |
GLuint texture; | |
glGenTextures( 1, &texture ); | |
glBindTexture( GL_TEXTURE_2D, texture ); | |
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); | |
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); | |
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); | |
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, image.data ); | |
ImGui::Image( reinterpret_cast<void*>( static_cast<intptr_t>( texture ) ), ImVec2( image.cols, image.rows ) ); | |
ImGui::End(); | |
ImGui::Render(); | |
ImGui_ImplOpenGL3_RenderDrawData( ImGui::GetDrawData() ); | |
glfwSwapBuffers( window ); | |
} | |
ImGui_ImplGlfw_Shutdown(); | |
ImGui_ImplOpenGL3_Shutdown(); | |
ImGui::DestroyContext(); | |
glfwTerminate(); | |
return 0; | |
} |
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