To find north korean website you simply need to google this:
site:.kp
it's gonna search for all website that have the top level domain of north korea
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Please credit me (The epic face 007) when sharing this script. | |
local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() | |
local _ = loadstring(game:HttpGet("https://raw.githubusercontent.com/TheEpicFace007/lua-lodash/master/lodash.lua"))() | |
local Players = game:GetService("Players") | |
request = syn ~= nil and syn.request or http_request ~= nil and http_request or request | |
local function findPlayer(nameOrDisplayName) | |
local players = game:GetService("Players") | |
for k, v in pairs(game:GetService("Players"):GetPlayers()) do |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import requests | |
def format_bytes(size): | |
# 2**10 = 1024 | |
power = 2 ** 10 | |
n = 0 | |
power_labels = {0: '', 1: 'K', 2: 'M', 3: 'G', 4: 'T'} | |
while size > power: | |
size /= power |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <string> | |
#include <locale> | |
#include <codecvt> | |
//UTF-8 to UTF-16 | |
std::string source; | |
//... | |
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert; | |
std::u16string dest = convert.from_bytes(source); | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Amend manifest to tell Windows that the application is DPI aware (needed for Windows 8.1 and up) | |
IF (MSVC) | |
IF (CMAKE_MAJOR_VERSION LESS 3) | |
MESSAGE(WARNING "CMake version 3.0 or newer is required use build variable TARGET_FILE") | |
ELSE() | |
ADD_CUSTOM_COMMAND( | |
TARGET ${TARGET_TARGETNAME} | |
POST_BUILD | |
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\dpiawarescaleing.manifest\" -inputresource:\"$<TARGET_FILE:${TARGET_TARGETNAME}>\"\;\#1 -outputresource:\"$<TARGET_FILE:${TARGET_TARGETNAME}>\"\;\#1 | |
COMMENT "Adding display aware manifest..." |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Linq; | |
using System.Net; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace Blog_CSharpAsync | |
{ | |
class Program | |
{ |