This is a reference of OpenGL functions by the state they affect. For example, glBindVertexBuffer acts on the bound Vertex Array Object. This wiki category is the only place I could find this data collected. Below I list each category that seems important and the functions within them.
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--[[ | |
FreeRes - An easy way to resize your game. | |
FreeRes is a library that makes adding multiple aspect ratio support to your game | |
easily. | |
It's been created to fill the hole that TLfres left after it became obsolete. | |
Because of this its methods use the same names. | |
]]-- | |
FreeRes = {} -- namespace | |
local currentWidth, currentHeight, originalWidth, originalHeight, scale, scaleMultiplier, letterWidth, letterHeight, xLetter, yLetter |
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>> IF = -> b { b } | |
=> #<Proc:0x007fb4e4049cc8 (lambda)> | |
>> LEFT = -> p { p[-> x { -> y { x } } ] } | |
=> #<Proc:0x007fb4e403d680 (lambda)> | |
>> RIGHT = -> p { p[-> x { -> y { y } } ] } | |
=> #<Proc:0x007fb4e4028ff0 (lambda)> | |
>> IS_EMPTY = LEFT |