Created
December 27, 2015 13:51
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std::vector<sf::Sprite*> getCharacterCryWalk(){ | |
//Load all textures into memory | |
sf::Texture *walkState = new sf::Texture; | |
sf::Texture *walkState_2 = new sf::Texture; | |
sf::Texture *walkState_3 = new sf::Texture; | |
sf::Texture *walkState_4 = new sf::Texture; | |
walkState->loadFromFile("walk1_0.png"); | |
walkState_2->loadFromFile("walk1_1.png"); | |
walkState_3->loadFromFile("walk1_2.png"); | |
walkState_4->loadFromFile("walk1_3.png"); | |
std::vector<sf::Sprite*> Character_0; | |
sf::Sprite *State_0 = new sf::Sprite(); | |
State_0->setTexture(*walkState); | |
State_0->setTextureRect(sf::IntRect(0,0,76,74)); | |
Character_0.push_back(State_0); | |
sf::Sprite *State_1 = new sf::Sprite(); | |
State_1->setTexture(*walkState_2); | |
State_1->setTextureRect(sf::IntRect(0,0,76,74)); | |
Character_0.push_back(State_1); | |
sf::Sprite *State_2 = new sf::Sprite(); | |
State_2->setTexture(*walkState_3); | |
State_2->setTextureRect(sf::IntRect(0,0,76,74)); | |
Character_0.push_back(State_2); | |
sf::Sprite *State_3 = new sf::Sprite(); | |
State_3->setTexture(*walkState_4); | |
State_3->setTextureRect(sf::IntRect(0,0,76,74)); | |
Character_0.push_back(State_3); | |
return Character_0; | |
} |
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