Created
November 4, 2016 07:56
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#include <iostream> | |
#include "glad/glad.h" | |
#include <GLFW/glfw3.h> | |
using namespace std; | |
int main(int argc, char *argv[]) | |
{ | |
int width,height; | |
if(!glfwInit()){ | |
std::cout << "Cant Init glfw"; | |
return 1; | |
} | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); //Max OpenGL Version = 3 | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); //Min Version = 2 | |
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); | |
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
GLFWwindow* window = glfwCreateWindow(640, 480, "Hello Triangle", NULL, NULL); | |
if(window == nullptr){ | |
std::cout << "Unable to create GLFW Window, check to see if your OpenGL version is compatible. {2,3}"; | |
} | |
glfwGetFramebufferSize(window,&width,&height); | |
glfwMakeContextCurrent(window); | |
const GLubyte* openGlVersion = glGetString(GL_VERSION); | |
printf("OpenGL version supported %s\n", openGlVersion); | |
while(1){ | |
} | |
return 0; | |
} |
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