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  | [11/05/16 00:44:31] - Running wine- --version (Working directory : /usr/share/playonlinux/python) | |
| wine-1.6.2 | |
| PlayOnLinux logfile | |
| ------------------- | |
| Date: 11/05/16 00:44:31 | |
| > PlayOnLinux Version | |
| 4.2.10 | |
| > uname -a | 
  
    
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  | #version 150 | |
| int vec3 position; | |
| void main() | |
| { | |
| gl_Position = vec4(position, 0.0, 1.0); | |
| } | 
  
    
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  | fn main(){ | |
| let someff = Cool::new(); | |
| let fff = Another::new(&fff); | |
| } | 
  
    
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  | Error: 11: | |
| ./untitled[0x400f81] | |
| /lib/x86_64-linux-gnu/libc.so.6(+0x354a0)[0x7f13546d64a0] | 
  
    
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  | #include <iostream> | |
| #include "glad/glad.h" | |
| #include <GLFW/glfw3.h> | |
| using namespace std; | |
| int main(int argc, char *argv[]) | |
| { | |
| int width,height; | |
| if(!glfwInit()){ | |
| std::cout << "Cant Init glfw"; | 
  
    
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  | int main(int argc, char *argv[]) | |
| { | |
| DisplayManager dm; | |
| //TypeDef of GLFWwindow and a custom deletor to use a std::unique_ptr | |
| safeGLFWWindow glWindowContext = dm.createDisplay(); | |
| //Make the window context current to the GLFW framework | |
| glfwMakeContextCurrent(glWindowContext.get()); | |
| //Check if the native close window event has been fired | |
| GLEngine gl; | 
  
    
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  | pub struct DiscordConnectionManager<'a> { | |
| conn_inf: &'a DiscordConnectionInfo, | |
| } | 
  
    
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  | extern crate ws; | |
| use self::ws::listen; | |
| pub struct DiscordConnectionInfo<'a> { | |
| pub server_url: &'a str, | |
| } | |
| pub struct DiscordConnectionManager<'a> { | |
| conn_inf: DiscordConnectionInfo, | |
| } | |
| impl DiscordConnectionManager { | 
  
    
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  | pub mod connection_manager { | |
| struct DiscordConnection { | |
| connectionUrl: String, | |
| } | |
| impl DiscordConnectionManager for DiscordConnection { | |
| fn new() -> Self {} | |
| } | |
| } | 
  
    
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  | Node Sass could not find a binding for your current environment: Windows 32-bit with Node 0.10.x | |
| Found bindings for the following environments: | |
| - Windows 64-bit with Node.js 6.x |