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[11/05/16 00:44:31] - Running wine- --version (Working directory : /usr/share/playonlinux/python)
wine-1.6.2
PlayOnLinux logfile
-------------------
Date: 11/05/16 00:44:31
> PlayOnLinux Version
4.2.10
> uname -a
#version 150
int vec3 position;
void main()
{
gl_Position = vec4(position, 0.0, 1.0);
}
fn main(){
let someff = Cool::new();
let fff = Another::new(&fff);
}
Error: 11:
./untitled[0x400f81]
/lib/x86_64-linux-gnu/libc.so.6(+0x354a0)[0x7f13546d64a0]
#include <iostream>
#include "glad/glad.h"
#include <GLFW/glfw3.h>
using namespace std;
int main(int argc, char *argv[])
{
int width,height;
if(!glfwInit()){
std::cout << "Cant Init glfw";
int main(int argc, char *argv[])
{
DisplayManager dm;
//TypeDef of GLFWwindow and a custom deletor to use a std::unique_ptr
safeGLFWWindow glWindowContext = dm.createDisplay();
//Make the window context current to the GLFW framework
glfwMakeContextCurrent(glWindowContext.get());
//Check if the native close window event has been fired
GLEngine gl;
pub struct DiscordConnectionManager<'a> {
conn_inf: &'a DiscordConnectionInfo,
}
extern crate ws;
use self::ws::listen;
pub struct DiscordConnectionInfo<'a> {
pub server_url: &'a str,
}
pub struct DiscordConnectionManager<'a> {
conn_inf: DiscordConnectionInfo,
}
impl DiscordConnectionManager {
pub mod connection_manager {
struct DiscordConnection {
connectionUrl: String,
}
impl DiscordConnectionManager for DiscordConnection {
fn new() -> Self {}
}
}
Node Sass could not find a binding for your current environment: Windows 32-bit with Node 0.10.x
Found bindings for the following environments:
- Windows 64-bit with Node.js 6.x