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[11/05/16 00:44:31] - Running wine- --version (Working directory : /usr/share/playonlinux/python) | |
wine-1.6.2 | |
PlayOnLinux logfile | |
------------------- | |
Date: 11/05/16 00:44:31 | |
> PlayOnLinux Version | |
4.2.10 | |
> uname -a |
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#version 150 | |
int vec3 position; | |
void main() | |
{ | |
gl_Position = vec4(position, 0.0, 1.0); | |
} |
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fn main(){ | |
let someff = Cool::new(); | |
let fff = Another::new(&fff); | |
} |
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Error: 11: | |
./untitled[0x400f81] | |
/lib/x86_64-linux-gnu/libc.so.6(+0x354a0)[0x7f13546d64a0] |
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#include <iostream> | |
#include "glad/glad.h" | |
#include <GLFW/glfw3.h> | |
using namespace std; | |
int main(int argc, char *argv[]) | |
{ | |
int width,height; | |
if(!glfwInit()){ | |
std::cout << "Cant Init glfw"; |
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int main(int argc, char *argv[]) | |
{ | |
DisplayManager dm; | |
//TypeDef of GLFWwindow and a custom deletor to use a std::unique_ptr | |
safeGLFWWindow glWindowContext = dm.createDisplay(); | |
//Make the window context current to the GLFW framework | |
glfwMakeContextCurrent(glWindowContext.get()); | |
//Check if the native close window event has been fired | |
GLEngine gl; |
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pub struct DiscordConnectionManager<'a> { | |
conn_inf: &'a DiscordConnectionInfo, | |
} |
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extern crate ws; | |
use self::ws::listen; | |
pub struct DiscordConnectionInfo<'a> { | |
pub server_url: &'a str, | |
} | |
pub struct DiscordConnectionManager<'a> { | |
conn_inf: DiscordConnectionInfo, | |
} | |
impl DiscordConnectionManager { |
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pub mod connection_manager { | |
struct DiscordConnection { | |
connectionUrl: String, | |
} | |
impl DiscordConnectionManager for DiscordConnection { | |
fn new() -> Self {} | |
} | |
} |
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Node Sass could not find a binding for your current environment: Windows 32-bit with Node 0.10.x | |
Found bindings for the following environments: | |
- Windows 64-bit with Node.js 6.x |