Created
September 23, 2018 21:34
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""" | |
Pokemon effectiveness calculator (from the perspective of the attacker) | |
An attack move can have only one type (ex: fire, water, ground, etc) | |
A pokemon itself (the enemy in this case) can have one or two types (ex: fire, fire & flying, grass & bug) | |
""" | |
normal = {"Normal": 1, "Fighting": 2, "Flying": 1, "Poison": 1, "Ground": 1, "Rock": 1, "Bug": 1, "Ghost": 0, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 1, "Ice": 1, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
fighting = {"Normal": 1, "Fighting": 1, "Flying": 2, "Poison": 1, "Ground": 1, "Rock": 0.5, "Bug": 0.5, "Ghost": 1, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 2, "Ice": 1, "Dragon": 1, "Dark": 0.5, "Fairy": 2} | |
flying = {"Normal": 1, "Fighting": 0.5, "Flying": 1, "Poison": 1, "Ground": 0, "Rock": 2, "Bug": 0.5, "Ghost": 1, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 0.5, "Electric": 2, "Psychic": 1, "Ice": 2, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
poison = {"Normal": 1, "Fighting": 0.5, "Flying": 1, "Poison": 0.5, "Ground": 2, "Rock": 1, "Bug": 0.5, "Ghost": 1, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 0.5, "Electric": 1, "Psychic": 2, "Ice": 1, "Dragon": 1, "Dark": 1, "Fairy": 0.5} | |
ground = {"Normal": 1, "Fighting": 1, "Flying": 1, "Poison": 0.5, "Ground": 1, "Rock": 0.5, "Bug": 1, "Ghost": 1, "Steel": 1, "Fire": 1, "Water": 2, "Grass": 2, "Electric": 0, "Psychic": 1, "Ice": 2, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
rock = {"Normal": 0.5, "Fighting": 2, "Flying": 0.5, "Poison": 0.5, "Ground": 2, "Rock": 1, "Bug": 1, "Ghost": 1, "Steel": 2, "Fire": 0.5, "Water": 2, "Grass": 0.5, "Electric": 1, "Psychic": 1, "Ice": 1, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
bug = {"Normal": 1, "Fighting": 0.5, "Flying": 2, "Poison": 1, "Ground": 0.5, "Rock": 2, "Bug": 1, "Ghost": 1, "Steel": 1, "Fire": 2, "Water": 1, "Grass": 0.5, "Electric": 1, "Psychic": 1, "Ice": 1, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
ghost = {"Normal": 0, "Fighting": 0, "Flying": 1, "Poison": 0.5, "Ground": 1, "Rock": 1, "Bug": 0.5, "Ghost": 2, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 1, "Ice": 1, "Dragon": 1, "Dark": 2, "Fairy": 1} | |
steel = {"Normal": 0.5, "Fighting": 2, "Flying": 0.5, "Poison": 0, "Ground": 2, "Rock": 0.5, "Bug": 0.5, "Ghost": 1, "Steel": 0.5, "Fire": 2, "Water": 1, "Grass": 0.5, "Electric": 1, "Psychic": 0.5, "Ice": 0.5, "Dragon": 0.5, "Dark": 1, "Fairy": 0.5} | |
fire = {"Normal": 1, "Fighting": 1, "Flying": 1, "Poison": 1, "Ground": 2, "Rock": 2, "Bug": 0.5, "Ghost": 1, "Steel": 0.5, "Fire": 0.5, "Water": 2, "Grass": 0.5, "Electric": 1, "Psychic": 1, "Ice": 0.5, "Dragon": 1, "Dark": 1, "Fairy": 0.5} | |
water = {"Normal": 1, "Fighting": 1, "Flying": 1, "Poison": 1, "Ground": 1, "Rock": 1, "Bug": 1, "Ghost": 1, "Steel": 0.5, "Fire": 0.5, "Water": 0.5, "Grass": 2, "Electric": 2, "Psychic": 1, "Ice": 0.5, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
grass = {"Normal": 1, "Fighting": 1, "Flying": 2, "Poison": 2, "Ground": 0.5, "Rock": 1, "Bug": 2, "Ghost": 1, "Steel": 1, "Fire": 2, "Water": 0.5, "Grass": 0.5, "Electric": 0.5, "Psychic": 1, "Ice": 2, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
electric = {"Normal": 1, "Fighting": 1, "Flying": 0.5, "Poison": 1, "Ground": 2, "Rock": 1, "Bug": 1, "Ghost": 1, "Steel": 0.5, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 0.5, "Psychic": 1, "Ice": 1, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
psychic = {"Normal": 1, "Fighting": 0.5, "Flying": 1, "Poison": 1, "Ground": 1, "Rock": 1, "Bug": 2, "Ghost": 2, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 0.5, "Ice": 1, "Dragon": 1, "Dark": 2, "Fairy": 1} | |
ice = {"Normal": 1, "Fighting": 2, "Flying": 1, "Poison": 1, "Ground": 1, "Rock": 2, "Bug": 1, "Ghost": 1, "Steel": 2, "Fire": 2, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 1, "Ice": 0.5, "Dragon": 1, "Dark": 1, "Fairy": 1} | |
dragon = {"Normal": 1, "Fighting": 1, "Flying": 1, "Poison": 1, "Ground": 1, "Rock": 1, "Bug": 1, "Ghost": 1, "Steel": 1, "Fire": 0.5, "Water": 0.5, "Grass": 0.5, "Electric": 0.5, "Psychic": 1, "Ice": 2, "Dragon": 2, "Dark": 1, "Fairy": 2} | |
dark = {"Normal": 1, "Fighting": 2, "Flying": 1, "Poison": 1, "Ground": 1, "Rock": 1, "Bug": 2, "Ghost": 0.5, "Steel": 1, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 0, "Ice": 1, "Dragon": 1, "Dark": 0.5, "Fairy": 2} | |
fairy = {"Normal": 1, "Fighting": 0.5, "Flying": 1, "Poison": 2, "Ground": 1, "Rock": 1, "Bug": 0.5, "Ghost": 1, "Steel": 2, "Fire": 1, "Water": 1, "Grass": 1, "Electric": 1, "Psychic": 1, "Ice": 1, "Dragon": 0, "Dark": 0.5, "Fairy": 1} | |
# this takes two inputs. attack_type is the type of the attacking move. this can have only one type. | |
# enemy_type is the type of the enmy pokemon. this can have one or two types. (ex: fire, flying & fire, bug & grass) | |
# example: efficiency_lookup("Fire", ["Water", "Fighting"]) | |
def efficiency_lookup(attack_type, enemy_type): | |
first = enemy_type[0] | |
second = enemy_type[1] | |
if first == "Normal": | |
first = normal[attack_type] | |
elif first == "Fire": | |
first = fire[attack_type] | |
elif first == "Water": | |
first = water[attack_type] | |
elif first == "Electric": | |
first = electric[attack_type] | |
elif first == "Grass": | |
first = grass[attack_type] | |
elif first == "Ice": | |
first = ice[attack_type] | |
elif first == "Fighting": | |
first = fighting[attack_type] | |
elif first == "Poison": | |
first = poison[attack_type] | |
elif first == "Ground": | |
first = ground[attack_type] | |
elif first == "Flying": | |
first = flying[attack_type] | |
elif first == "Psychic": | |
first = psychic[attack_type] | |
elif first == "Bug": | |
first = bug[attack_type] | |
elif first == "Rock": | |
first = rock[attack_type] | |
elif first == "Ghost": | |
first = ghost[attack_type] | |
elif first == "Dragon": | |
first = dragon[attack_type] | |
elif first == "Dark": | |
first = dark[attack_type] | |
elif first == "Steel": | |
first = steel[attack_type] | |
elif first == "Fairy": | |
first = fairy[attack_type] | |
if second == '': | |
second = 1 | |
elif second == "Normal": | |
second = normal[attack_type] | |
elif second == "Fire": | |
second = fire[attack_type] | |
elif second == "Water": | |
second = water[attack_type] | |
elif second == "Electric": | |
second = electric[attack_type] | |
elif second == "Grass": | |
second = grass[attack_type] | |
elif second == "Ice": | |
second = ice[attack_type] | |
elif second == "Fighting": | |
second = fighting[attack_type] | |
elif second == "Poison": | |
second = poison[attack_type] | |
elif second == "Ground": | |
second = ground[attack_type] | |
elif second == "Flying": | |
second = flying[attack_type] | |
elif second == "Psychic": | |
second = psychic[attack_type] | |
elif second == "Bug": | |
second = bug[attack_type] | |
elif second == "Rock": | |
second = rock[attack_type] | |
elif second == "Ghost": | |
second = ghost[attack_type] | |
elif second == "Dragon": | |
second = dragon[attack_type] | |
elif second == "Dark": | |
second = dark[attack_type] | |
elif second == "Steel": | |
second = steel[attack_type] | |
elif second == "Fairy": | |
second = fairy[attack_type] | |
return first * second | |
# find which move in our move_list is the most effective | |
for move in move_list: | |
efficiency = efficiency_lookup(attack_type=move, enemy_type=enemy) | |
#cut out the rest of the code, but basically test if the newest tested move has a higher efficiency than the last. | |
return most_effective_move |
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