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import Graphics.Element exposing (Element) | |
import Graphics.Collage exposing (..) | |
import Color | |
import Signal | |
import Time | |
-- Play with this value and hot swap the code | |
gravity = -9.8 | |
-- | |
type alias Body a = | |
{ position : a | |
, velocity : a | |
, mass : Float | |
, force : a | |
} | |
type alias Spring a = | |
{ stiffness : Float | |
, damping : Float | |
, position : a | |
} | |
applyForce : Float -> Body Float -> Body Float | |
applyForce force body = | |
{ body | force <- force + body.force } | |
attach : Spring Float -> Body Float -> Body Float | |
attach spring body = | |
let | |
springForce = | |
-spring.stiffness * (body.position - spring.position) | |
dampingForce = | |
-spring.damping * body.velocity | |
force = | |
(springForce + dampingForce) / 1000 | |
in | |
applyForce force body | |
epsilon = 0.0001 | |
animate : Float -> Body Float -> Body Float | |
animate dt body = | |
let | |
deltaTime = | |
dt / 1000 | |
force = | |
body.force * 1000 | |
acceleration = | |
force / body.mass | |
velocity = | |
body.velocity + deltaTime * acceleration | |
position = | |
body.position + deltaTime * body.velocity | |
in | |
{ body | position <- position | |
, velocity <- velocity | |
, force <- 0 | |
} | |
----------------- | |
type alias State = | |
{ spring : Spring Float | |
, body : Body Float | |
} | |
initial : State | |
initial = | |
let | |
spring = | |
{ stiffness = 170 | |
, damping = 10 | |
, position = 0 | |
} | |
body = | |
{ position = 100 | |
, mass = 10 | |
, velocity = 0 | |
, force = 0 | |
} | |
in | |
{ spring = spring | |
, body = body | |
} | |
type Action | |
= NextFrame Float | |
update : Action -> State -> State | |
update action state = | |
case action of | |
NextFrame frame -> | |
let | |
body = | |
state.body | |
|> applyForce gravity | |
|> attach state.spring | |
|> animate frame | |
in | |
{ state | body <- body } | |
view : State -> Element | |
view state = | |
let | |
forms = | |
let | |
spring = | |
rect 20 10 | |
|> filled Color.gray | |
|> move (0, state.spring.position) | |
body = | |
circle 10 | |
|> filled Color.red | |
|> move (0, state.body.position) | |
cord = | |
segment (0, state.spring.position) (0, state.body.position) | |
|> traced (solid Color.black) | |
in | |
[ spring, cord, body ] | |
in | |
collage 400 400 forms | |
actions = | |
Signal.map NextFrame (Time.fps 60) | |
main = | |
Signal.map view | |
(Signal.foldp update initial actions) | |
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