Created
July 10, 2015 20:14
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type alias Spring a = | |
{ stiffness : Float | |
, friction : Float | |
, position : a | |
, velocity : a | |
, destination : a | |
} | |
---------- | |
type alias Focus big small = | |
{ get : big -> small | |
, update : (small -> small) -> big -> big | |
} | |
create : (big -> small) -> ((small -> small) -> big -> big) -> Focus big small | |
create get update = | |
{ get=get, update=update } | |
type alias Vector = | |
{ x : Float , y : Float } | |
x = create .x (\update p -> { p | x <- update p.x }) | |
y = create .y (\update p -> { p | y <- update p.y }) | |
----------- | |
makeSpring : Float -> Float -> Focus a Float -> a -> Spring a | |
makeSpring stiffness friction {get, update} position = | |
let | |
velocity = | |
update (always 0) position | |
destination = | |
position | |
in | |
{ stiffness = stiffness | |
, friction = friction | |
, position = position | |
, velocity = velocity | |
, destination = destination | |
} | |
----------------- | |
epsilon = 0.0001 | |
animate : Float -> Focus a Float -> Spring a -> Spring a | |
animate frameRate {get, update} spring = | |
let | |
position = | |
get spring.position | |
velocity = | |
get spring.velocity | |
destination = | |
get spring.destination | |
fspring = | |
-spring.stiffness * (position - destination) | |
fdamper = | |
-spring.friction * velocity | |
a = | |
fspring + fdamper | |
newX = | |
position + velocity * frameRate | |
newV = | |
velocity + a * frameRate | |
in | |
if | |
abs (newV - velocity) < epsilon && abs (newX - position) < epsilon | |
then | |
{ spring | position <- update (always destination) spring.position | |
, velocity <- update (always 0) spring.velocity | |
} | |
else | |
{ spring | position <- update (always newX) spring.position | |
, velocity <- update (always newV) spring.velocity | |
} | |
--------------- |
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