Created
July 10, 2015 18:02
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import Html exposing (Html) | |
import Html.Attributes | |
import Time | |
import Mouse | |
import Signal | |
----------- | |
infixl 2 => | |
(=>) = (,) | |
----------- | |
type alias Spring = | |
{ stiffness : Float | |
, friction : Float | |
, position : Float | |
, velocity : Float | |
, destination : Float | |
} | |
type alias FrameRate = Float | |
----------- | |
type alias Vector = | |
{ x : Float , y : Float } | |
type alias Ball = | |
{ radius : Float | |
, position : Vector | |
} | |
type alias AnimatedBall = | |
{ radius : Float | |
, position : | |
{ x : Spring , y : Spring } | |
} | |
toAnimatedBall : Ball -> AnimatedBall | |
toAnimatedBall ball = | |
let | |
stiffness = 0.8 -- tweek these | |
friction = 1 -- values | |
in | |
{ radius = ball.radius | |
, position = | |
{ x = | |
{ stiffness = stiffness | |
, friction = friction | |
, position = ball.position.x | |
, velocity = 0 | |
, destination = ball.position.x | |
} | |
, y = | |
{ stiffness = stiffness | |
, friction = friction | |
, position = ball.position.y | |
, velocity = 0 | |
, destination = ball.position.y | |
} | |
} | |
} | |
toBall : AnimatedBall -> Ball | |
toBall animatedBall = | |
{ radius = animatedBall.radius | |
, position = | |
{ x = animatedBall.position.x.position | |
, y = animatedBall.position.y.position | |
} | |
} | |
initial = toAnimatedBall | |
{ radius = 30 | |
, position = { x = 100 , y = 100 } | |
} | |
type Action | |
= MoveTo Vector | |
| NextFrame Float | |
update : Action -> AnimatedBall -> AnimatedBall | |
update action animatedBall = | |
case action of | |
NextFrame framerate -> | |
let | |
newX = step framerate animatedBall.position.x | |
newY = step framerate animatedBall.position.y | |
in | |
{ animatedBall | position <- { x = newX , y = newY } } | |
MoveTo destination -> | |
let | |
x = animatedBall.position.x | |
y = animatedBall.position.y | |
newX = { x | destination <- destination.x } | |
newY = { y | destination <- destination.y } | |
in | |
{ animatedBall | position <- { x = newX , y = newY } } | |
view : Ball -> Html | |
view ball = | |
let | |
containerStyle = | |
[ "position" => "absolute" | |
, "top" => toString ball.position.y ++ "px" | |
, "left" => toString ball.position.x ++ "px" | |
, "width" => toString ball.radius ++ "px" | |
, "height" => toString ball.radius ++ "px" | |
, "border-radius" => "50%" | |
, "background-color" => "red" | |
] | |
in | |
Html.div | |
[ Html.Attributes.style containerStyle ] | |
[] | |
mouse : Signal Action | |
mouse = | |
--Signal.sampleOn Mouse.clicks | |
(Signal.map (\(x,y) -> MoveTo { x = toFloat x , y = toFloat y } ) Mouse.position) | |
frame : Signal Action | |
frame = | |
Signal.map (\time -> NextFrame (time / 100)) (Time.fps 60) | |
actions = | |
Signal.merge mouse frame | |
main = | |
Signal.map (toBall >> view) | |
(Signal.foldp update initial actions) | |
----------- | |
epsilon = 0.0001 | |
step : FrameRate -> Spring -> Spring | |
step frameRate spring = | |
let | |
fspring = -spring.stiffness * (spring.position - spring.destination) | |
fdamper = -spring.friction * spring.velocity | |
a = fspring + fdamper | |
newX = spring.position + spring.velocity * frameRate | |
newV = spring.velocity + a * frameRate | |
in | |
if | |
abs (newV - spring.velocity) < epsilon && abs (newX - spring.position) < epsilon | |
then | |
{ spring | position <- spring.destination | |
, velocity <- 0 | |
} | |
else | |
{ spring | position <- newX | |
, velocity <- newV | |
} |
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