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November 5, 2018 01:18
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/* | |
Simple DirectMedia Layer | |
Copyright (C) 1997-2018 Sam Lantinga <[email protected]> | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it | |
freely, subject to the following restrictions: | |
1. The origin of this software must not be misrepresented; you must not | |
claim that you wrote the original software. If you use this software | |
in a product, an acknowledgment in the product documentation would be | |
appreciated but is not required. | |
2. Altered source versions must be plainly marked as such, and must not be | |
misrepresented as being the original software. | |
3. This notice may not be removed or altered from any source distribution. | |
*/ | |
#include "../../SDL_internal.h" | |
#if SDL_VIDEO_DRIVER_UIKIT | |
#include "../SDL_sysvideo.h" | |
#include "SDL_assert.h" | |
#include "SDL_hints.h" | |
#include "SDL_system.h" | |
#include "SDL_main.h" | |
#import "SDL_uikitappdelegate.h" | |
#import "SDL_uikitmodes.h" | |
#import "SDL_uikitwindow.h" | |
#include "../../events/SDL_events_c.h" | |
#ifdef main | |
#undef main | |
#endif | |
static int forward_argc; | |
static char **forward_argv; | |
static int exit_status; | |
typedef int (*SDL_MAIN_FUNC)(void); | |
static SDL_MAIN_FUNC MainFunc; | |
extern void SetMainFunc(SDL_MAIN_FUNC func) | |
{ | |
MainFunc = func; | |
} | |
int SDL_main(int argc, char **argv) | |
{ | |
int i; | |
/* store arguments */ | |
forward_argc = argc; | |
forward_argv = (char **)malloc((argc+1) * sizeof(char *)); | |
for (i = 0; i < argc; i++) { | |
forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); | |
strcpy(forward_argv[i], argv[i]); | |
} | |
forward_argv[i] = NULL; | |
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ | |
@autoreleasepool { | |
UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]); | |
} | |
/* free the memory we used to hold copies of argc and argv */ | |
for (i = 0; i < forward_argc; i++) { | |
free(forward_argv[i]); | |
} | |
free(forward_argv); | |
return exit_status; | |
} | |
static void SDLCALL | |
SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | |
{ | |
BOOL disable = (hint && *hint != '0'); | |
[UIApplication sharedApplication].idleTimerDisabled = disable; | |
} | |
#if !TARGET_OS_TV | |
/* Load a launch image using the old UILaunchImageFile-era naming rules. */ | |
static UIImage * | |
SDL_LoadLaunchImageNamed(NSString *name, int screenh) | |
{ | |
UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; | |
UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom; | |
UIImage *image = nil; | |
if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) { | |
/* The image name for the iPhone 5 uses its height as a suffix. */ | |
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]]; | |
} else if (idiom == UIUserInterfaceIdiomPad) { | |
/* iPad apps can launch in any orientation. */ | |
if (UIInterfaceOrientationIsLandscape(curorient)) { | |
if (curorient == UIInterfaceOrientationLandscapeLeft) { | |
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]]; | |
} else { | |
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]]; | |
} | |
if (!image) { | |
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]]; | |
} | |
} else { | |
if (curorient == UIInterfaceOrientationPortraitUpsideDown) { | |
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]]; | |
} | |
if (!image) { | |
image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]]; | |
} | |
} | |
} | |
if (!image) { | |
image = [UIImage imageNamed:name]; | |
} | |
return image; | |
} | |
#endif /* !TARGET_OS_TV */ | |
@interface SDLLaunchScreenController () | |
#if !TARGET_OS_TV | |
- (NSUInteger)supportedInterfaceOrientations; | |
#endif | |
@end | |
@implementation SDLLaunchScreenController | |
- (instancetype)init | |
{ | |
return [self initWithNibName:nil bundle:[NSBundle mainBundle]]; | |
} | |
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil | |
{ | |
if (!(self = [super initWithNibName:nil bundle:nil])) { | |
return nil; | |
} | |
NSString *screenname = nibNameOrNil; | |
NSBundle *bundle = nibBundleOrNil; | |
BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0); | |
/* Launch screens were added in iOS 8. Otherwise we use launch images. */ | |
if (screenname && atleastiOS8) { | |
@try { | |
self.view = [bundle loadNibNamed:screenname owner:self options:nil][0]; | |
} | |
@catch (NSException *exception) { | |
/* If a launch screen name is specified but it fails to load, iOS | |
* displays a blank screen rather than falling back to an image. */ | |
return nil; | |
} | |
} | |
if (!self.view) { | |
NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"]; | |
NSString *imagename = nil; | |
UIImage *image = nil; | |
int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5); | |
int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5); | |
#if !TARGET_OS_TV | |
UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; | |
/* We always want portrait-oriented size, to match UILaunchImageSize. */ | |
if (screenw > screenh) { | |
int width = screenw; | |
screenw = screenh; | |
screenh = width; | |
} | |
#endif | |
/* Xcode 5 introduced a dictionary of launch images in Info.plist. */ | |
if (launchimages) { | |
for (NSDictionary *dict in launchimages) { | |
NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"]; | |
NSString *sizestring = dict[@"UILaunchImageSize"]; | |
/* Ignore this image if the current version is too low. */ | |
if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) { | |
continue; | |
} | |
/* Ignore this image if the size doesn't match. */ | |
if (sizestring) { | |
CGSize size = CGSizeFromString(sizestring); | |
if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) { | |
continue; | |
} | |
} | |
#if !TARGET_OS_TV | |
UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; | |
NSString *orientstring = dict[@"UILaunchImageOrientation"]; | |
if (orientstring) { | |
if ([orientstring isEqualToString:@"PortraitUpsideDown"]) { | |
orientmask = UIInterfaceOrientationMaskPortraitUpsideDown; | |
} else if ([orientstring isEqualToString:@"Landscape"]) { | |
orientmask = UIInterfaceOrientationMaskLandscape; | |
} else if ([orientstring isEqualToString:@"LandscapeLeft"]) { | |
orientmask = UIInterfaceOrientationMaskLandscapeLeft; | |
} else if ([orientstring isEqualToString:@"LandscapeRight"]) { | |
orientmask = UIInterfaceOrientationMaskLandscapeRight; | |
} | |
} | |
/* Ignore this image if the orientation doesn't match. */ | |
if ((orientmask & (1 << curorient)) == 0) { | |
continue; | |
} | |
#endif | |
imagename = dict[@"UILaunchImageName"]; | |
} | |
if (imagename) { | |
image = [UIImage imageNamed:imagename]; | |
} | |
} | |
#if !TARGET_OS_TV | |
else { | |
imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"]; | |
if (imagename) { | |
image = SDL_LoadLaunchImageNamed(imagename, screenh); | |
} | |
if (!image) { | |
image = SDL_LoadLaunchImageNamed(@"Default", screenh); | |
} | |
} | |
#endif | |
if (image) { | |
UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds]; | |
UIImageOrientation imageorient = UIImageOrientationUp; | |
#if !TARGET_OS_TV | |
/* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */ | |
if (UIInterfaceOrientationIsLandscape(curorient)) { | |
if (atleastiOS8 && image.size.width < image.size.height) { | |
/* On iOS 8, portrait launch images displayed in forced- | |
* landscape mode (e.g. a standard Default.png on an iPhone | |
* when Info.plist only supports landscape orientations) need | |
* to be rotated to display in the expected orientation. */ | |
if (curorient == UIInterfaceOrientationLandscapeLeft) { | |
imageorient = UIImageOrientationRight; | |
} else if (curorient == UIInterfaceOrientationLandscapeRight) { | |
imageorient = UIImageOrientationLeft; | |
} | |
} else if (!atleastiOS8 && image.size.width > image.size.height) { | |
/* On iOS 7 and below, landscape launch images displayed in | |
* landscape mode (e.g. landscape iPad launch images) need | |
* to be rotated to display in the expected orientation. */ | |
if (curorient == UIInterfaceOrientationLandscapeLeft) { | |
imageorient = UIImageOrientationLeft; | |
} else if (curorient == UIInterfaceOrientationLandscapeRight) { | |
imageorient = UIImageOrientationRight; | |
} | |
} | |
} | |
#endif | |
/* Create the properly oriented image. */ | |
view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient]; | |
self.view = view; | |
} | |
} | |
return self; | |
} | |
- (void)loadView | |
{ | |
/* Do nothing. */ | |
} | |
#if !TARGET_OS_TV | |
- (BOOL)shouldAutorotate | |
{ | |
/* If YES, the launch image will be incorrectly rotated in some cases. */ | |
return NO; | |
} | |
- (NSUInteger)supportedInterfaceOrientations | |
{ | |
/* We keep the supported orientations unrestricted to avoid the case where | |
* there are no common orientations between the ones set in Info.plist and | |
* the ones set here (it will cause an exception in that case.) */ | |
return UIInterfaceOrientationMaskAll; | |
} | |
#endif /* !TARGET_OS_TV */ | |
@end | |
@implementation SDLUIKitDelegate { | |
UIWindow *launchWindow; | |
} | |
/* convenience method */ | |
+ (id)sharedAppDelegate | |
{ | |
/* the delegate is set in UIApplicationMain(), which is guaranteed to be | |
* called before this method */ | |
return [UIApplication sharedApplication].delegate; | |
} | |
+ (NSString *)getAppDelegateClassName | |
{ | |
/* subclassing notice: when you subclass this appdelegate, make sure to add | |
* a category to override this method and return the actual name of the | |
* delegate */ | |
return @"SDLUIKitDelegate"; | |
} | |
- (void)hideLaunchScreen | |
{ | |
UIWindow *window = launchWindow; | |
if (!window || window.hidden) { | |
return; | |
} | |
launchWindow = nil; | |
/* Do a nice animated fade-out (roughly matches the real launch behavior.) */ | |
[UIView animateWithDuration:0.2 animations:^{ | |
window.alpha = 0.0; | |
} completion:^(BOOL finished) { | |
window.hidden = YES; | |
}]; | |
} | |
- (void)postFinishLaunch | |
{ | |
/* Hide the launch screen the next time the run loop is run. SDL apps will | |
* have a chance to load resources while the launch screen is still up. */ | |
[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0]; | |
/* run the user's application, passing argc and argv */ | |
SDL_iPhoneSetEventPump(SDL_TRUE); | |
exit_status = MainFunc(); | |
SDL_iPhoneSetEventPump(SDL_FALSE); | |
if (launchWindow) { | |
launchWindow.hidden = YES; | |
launchWindow = nil; | |
} | |
/* exit, passing the return status from the user's application */ | |
/* We don't actually exit to support applications that do setup in their | |
* main function and then allow the Cocoa event loop to run. */ | |
/* exit(exit_status); */ | |
} | |
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | |
{ | |
NSBundle *bundle = [NSBundle mainBundle]; | |
#if SDL_IPHONE_LAUNCHSCREEN | |
/* The normal launch screen is displayed until didFinishLaunching returns, | |
* but SDL_main is called after that happens and there may be a noticeable | |
* delay between the start of SDL_main and when the first real frame is | |
* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is | |
* called), so we show the launch screen programmatically until the first | |
* time events are pumped. */ | |
UIViewController *vc = nil; | |
NSString *screenname = nil; | |
/* tvOS only uses a plain launch image. */ | |
#if !TARGET_OS_TV | |
screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"]; | |
if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) { | |
@try { | |
/* The launch storyboard is actually a nib in some older versions of | |
* Xcode. We'll try to load it as a storyboard first, as it's more | |
* modern. */ | |
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle]; | |
vc = [storyboard instantiateInitialViewController]; | |
} | |
@catch (NSException *exception) { | |
/* Do nothing (there's more code to execute below). */ | |
} | |
} | |
#endif | |
if (vc == nil) { | |
vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle]; | |
} | |
if (vc.view) { | |
launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; | |
/* We don't want the launch window immediately hidden when a real SDL | |
* window is shown - we fade it out ourselves when we're ready. */ | |
launchWindow.windowLevel = UIWindowLevelNormal + 1.0; | |
/* Show the window but don't make it key. Events should always go to | |
* other windows when possible. */ | |
launchWindow.hidden = NO; | |
launchWindow.rootViewController = vc; | |
} | |
#endif | |
/* Set working directory to resource path */ | |
[[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]]; | |
/* register a callback for the idletimer hint */ | |
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED, | |
SDL_IdleTimerDisabledChanged, NULL); | |
SDL_SetMainReady(); | |
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0]; | |
return YES; | |
} | |
- (UIWindow *)window | |
{ | |
SDL_VideoDevice *_this = SDL_GetVideoDevice(); | |
if (_this) { | |
SDL_Window *window = NULL; | |
for (window = _this->windows; window != NULL; window = window->next) { | |
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; | |
if (data != nil) { | |
return data.uiwindow; | |
} | |
} | |
} | |
return nil; | |
} | |
- (void)setWindow:(UIWindow *)window | |
{ | |
/* Do nothing. */ | |
} | |
#if !TARGET_OS_TV | |
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation | |
{ | |
SDL_OnApplicationDidChangeStatusBarOrientation(); | |
} | |
#endif | |
- (void)applicationWillTerminate:(UIApplication *)application | |
{ | |
SDL_OnApplicationWillTerminate(); | |
} | |
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application | |
{ | |
SDL_OnApplicationDidReceiveMemoryWarning(); | |
} | |
- (void)applicationWillResignActive:(UIApplication*)application | |
{ | |
SDL_OnApplicationWillResignActive(); | |
} | |
- (void)applicationDidEnterBackground:(UIApplication*)application | |
{ | |
SDL_OnApplicationDidEnterBackground(); | |
} | |
- (void)applicationWillEnterForeground:(UIApplication*)application | |
{ | |
SDL_OnApplicationWillEnterForeground(); | |
} | |
- (void)applicationDidBecomeActive:(UIApplication*)application | |
{ | |
SDL_OnApplicationDidBecomeActive(); | |
} | |
- (void)sendDropFileForURL:(NSURL *)url | |
{ | |
NSURL *fileURL = url.filePathURL; | |
if (fileURL != nil) { | |
SDL_SendDropFile(NULL, fileURL.path.UTF8String); | |
} else { | |
SDL_SendDropFile(NULL, url.absoluteString.UTF8String); | |
} | |
SDL_SendDropComplete(NULL); | |
} | |
#if TARGET_OS_TV || (defined(__IPHONE_9_0) && __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_9_0) | |
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options | |
{ | |
/* TODO: Handle options */ | |
[self sendDropFileForURL:url]; | |
return YES; | |
} | |
#else | |
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation | |
{ | |
[self sendDropFileForURL:url]; | |
return YES; | |
} | |
#endif | |
@end | |
#endif /* SDL_VIDEO_DRIVER_UIKIT */ | |
/* vi: set ts=4 sw=4 expandtab: */ |
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