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YOUR APP: | |
- Make sure in App Properties, “Min version” must be Fall Creators Edition (16.....) | |
- In Package.appxmanifest, change the Entry point to <NAMESPACE>.<MAINCLASS>, not the XAML stuff. | |
- In fact you should get rid of all XAML Files. | |
FNALIBS: | |
For all dependencies: | |
- Compile in 64-bit Release mode. | |
- Retarget to latest build versions if necessary, but try to keep Min Windows SDK to Fall Creators Edition. | |
- If any project asks you to retarget, right click the SOLUTION (not the project) and click Retarget Solution. |
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======================= | |
SDL_uikitappdelegate.m | |
======================= | |
Add this code underneath "static int exit_status;": | |
typedef int (*SDL_MAIN_FUNC)(void); | |
static SDL_MAIN_FUNC MainFunc; | |
extern void SetMainFunc(SDL_MAIN_FUNC func) |
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/* | |
Simple DirectMedia Layer | |
Copyright (C) 1997-2018 Sam Lantinga <[email protected]> | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it |
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using System; | |
using System.Collections.Generic; | |
using System.Runtime.InteropServices; | |
using System.Diagnostics; | |
namespace LookupTest | |
{ | |
class MainClass | |
{ | |
class MyTestClass |
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changeset: 1194:ee0b613094d8 | |
tag: tip | |
user: Caleb Cornett <[email protected]> | |
date: Sat Apr 06 21:34:25 2019 -0400 | |
summary: Add PROFILE_GLSLES CMake option | |
diff -r 4decf307c228 -r ee0b613094d8 CMakeLists.txt | |
--- a/CMakeLists.txt Wed Mar 06 15:09:49 2019 -0500 | |
+++ b/CMakeLists.txt Sat Apr 06 21:34:25 2019 -0400 | |
@@ -5,6 +5,7 @@ |
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Building solution tvIncrementalBuildTest (Debug|iPhone) | |
Build started 7/27/2019 3:53:03 PM. | |
__________________________________________________ | |
Project "/Users/calebcornett/Projects/tvIncrementalBuildTest/tvIncrementalBuildTest/tvIncrementalBuildTest.csproj" (Build target(s)): | |
Target _BeforeCoreCompileInterfaceDefinitions: | |
Skipping target "_BeforeCoreCompileInterfaceDefinitions" because all output files are up-to-date with respect to the input files. | |
Target _CoreCompileInterfaceDefinitions: | |
Skipping target "_CoreCompileInterfaceDefinitions" because all output files are up-to-date with respect to the input files. |
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/* Requires >= SDL 2.0.11 (not yet released) | |
* Also requires a patch that has not yet been merged: | |
* https://bugzilla.libsdl.org/show_bug.cgi?id=4796 | |
*/ | |
#include <SDL.h> | |
#import <Metal/Metal.h> | |
#import <QuartzCore/CAMetalLayer.h> | |
int main(int argc, char **argv) { |
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using System; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
namespace VertexSamplerTest | |
{ | |
public class Program | |
{ | |
public static void Main(string[] args) | |
{ |
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/* Mostly ripped off from MonoGame's unit tests. */ | |
using System; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
class GetSetBufferTest : Game | |
{ | |
VertexPositionTexture[] savedData = new VertexPositionTexture[] | |
{ |
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/* SpriteBatch Stress Test | |
* Written by Ethan "flibitijibibo" Lee | |
* http://www.flibitijibibo.com/ | |
* | |
* Released under public domain. | |
* No warranty implied; use at your own risk. | |
*/ | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; |
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