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@ThomasAunvik
Created December 21, 2018 14:53
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# ERROR 1
Failed running C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe @C:\Users\Bruker\AppData\Local\Temp\tmp1e0cf12f.tmp
stdout:
Compiling for the platform `Linux` using the following toolchain : GccLinuxToolChain
System.NotSupportedException: Burst compilation for standalone, is only supported with a suitable compiler tool chain. (C++ code builder is unable to build C++ code. In order to build C++ code for Linux, you must be running on Linux.).
ved Burst.Compiler.IL.Aot.AotLinker.Link(IEnumerable`1 objFiles, String outPath)
ved Burst.Linker.Program.Main(String[] args)
Usage: blink.exe [options] <input .o/.obj/.ll files...>
--help Show Help
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS|
PS4|XboxOne|Wasm|UWP>
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
AARCH64|THUMB2_NEON32>
--il2cpp-plugin-folder=VALUE
Plugin folder
--output=VALUE Output shared library file
An unexpected exception occurred:
stderr:
System.InvalidOperationException: The linker failed. Check previous exception in the log
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
ved Burst.Bcl.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115)
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
# ERROR 2
Exception: C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220)
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115)
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
# ERROR 3
Shader error in 'Spatial_Clouds': incorrect number of arguments to numeric-type constructor at line 659 (on vulkan)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
#ERROR 4
Shader error in 'Spatial_Clouds': incorrect number of arguments to numeric-type constructor at line 1152 (on vulkan)
Compiling Vertex program with UNITY_PASS_META
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
#ERROR 5
Failed running C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe @C:\Users\Bruker\AppData\Local\Temp\tmp45366339.tmp
stdout:
Compiling for the platform `macOS` using the following toolchain : ClangToolChain
Mac Dev SDK:
System.NotSupportedException: Burst compilation for standalone, is only supported with a suitable compiler tool chain. (C++ code builder is unable to build C++ code. In order to build C++ code for MacOS, you must be running on MacOS.).
ved Burst.Compiler.IL.Aot.AotLinker.Link(IEnumerable`1 objFiles, String outPath)
ved Burst.Linker.Program.Main(String[] args)
Usage: blink.exe [options] <input .o/.obj/.ll files...>
--help Show Help
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS|
PS4|XboxOne|Wasm|UWP>
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
AARCH64|THUMB2_NEON32>
--il2cpp-plugin-folder=VALUE
Plugin folder
--output=VALUE Output shared library file
An unexpected exception occurred:
stderr:
System.InvalidOperationException: The linker failed. Check previous exception in the log
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
ved Burst.Bcl.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115)
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
# ERROR 6
Exception: C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220)
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115)
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
# ERROR 7
System.InvalidOperationException: The linker failed. Check previous exception in the log
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
ved Burst.Bcl.Program.Main(String[] args)
# ERROR 8
Failed running C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe @C:\Users\Bruker\AppData\Local\Temp\tmp1b90c3c1.tmp
stdout:
Compiling for the platform `Linux` using the following toolchain : GccLinuxToolChain
System.NotSupportedException: Burst compilation for standalone, is only supported with a suitable compiler tool chain. (C++ code builder is unable to build C++ code. In order to build C++ code for Linux, you must be running on Linux.).
ved Burst.Compiler.IL.Aot.AotLinker.Link(IEnumerable`1 objFiles, String outPath)
ved Burst.Linker.Program.Main(String[] args)
Usage: blink.exe [options] <input .o/.obj/.ll files...>
--help Show Help
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS|
PS4|XboxOne|Wasm|UWP>
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
AARCH64|THUMB2_NEON32>
--il2cpp-plugin-folder=VALUE
Plugin folder
--output=VALUE Output shared library file
An unexpected exception occurred:
stderr:
System.InvalidOperationException: The linker failed. Check previous exception in the log
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
ved Burst.Bcl.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115)
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
# ERROR 9
Exception: C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220)
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203)
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115)
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
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