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December 21, 2018 14:53
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# ERROR 1 | |
Failed running C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe @C:\Users\Bruker\AppData\Local\Temp\tmp1e0cf12f.tmp | |
stdout: | |
Compiling for the platform `Linux` using the following toolchain : GccLinuxToolChain | |
System.NotSupportedException: Burst compilation for standalone, is only supported with a suitable compiler tool chain. (C++ code builder is unable to build C++ code. In order to build C++ code for Linux, you must be running on Linux.). | |
ved Burst.Compiler.IL.Aot.AotLinker.Link(IEnumerable`1 objFiles, String outPath) | |
ved Burst.Linker.Program.Main(String[] args) | |
Usage: blink.exe [options] <input .o/.obj/.ll files...> | |
--help Show Help | |
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS| | |
PS4|XboxOne|Wasm|UWP> | |
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_ | |
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_ | |
AARCH64|THUMB2_NEON32> | |
--il2cpp-plugin-folder=VALUE | |
Plugin folder | |
--output=VALUE Output shared library file | |
An unexpected exception occurred: | |
stderr: | |
System.InvalidOperationException: The linker failed. Check previous exception in the log | |
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile) | |
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions) | |
ved Burst.Bcl.Program.Main(String[] args) | |
UnityEngine.Debug:LogError(Object) | |
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) | |
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) | |
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220) | |
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115) | |
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134) | |
UnityEditor.EditorApplication:Internal_CallDelayFunctions() | |
# ERROR 2 | |
Exception: C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe did not run properly! | |
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) | |
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) | |
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220) | |
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452) | |
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115) | |
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134) | |
UnityEditor.EditorApplication:Internal_CallDelayFunctions() | |
# ERROR 3 | |
Shader error in 'Spatial_Clouds': incorrect number of arguments to numeric-type constructor at line 659 (on vulkan) | |
Compiling Vertex program | |
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR | |
#ERROR 4 | |
Shader error in 'Spatial_Clouds': incorrect number of arguments to numeric-type constructor at line 1152 (on vulkan) | |
Compiling Vertex program with UNITY_PASS_META | |
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR | |
#ERROR 5 | |
Failed running C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe @C:\Users\Bruker\AppData\Local\Temp\tmp45366339.tmp | |
stdout: | |
Compiling for the platform `macOS` using the following toolchain : ClangToolChain | |
Mac Dev SDK: | |
System.NotSupportedException: Burst compilation for standalone, is only supported with a suitable compiler tool chain. (C++ code builder is unable to build C++ code. In order to build C++ code for MacOS, you must be running on MacOS.). | |
ved Burst.Compiler.IL.Aot.AotLinker.Link(IEnumerable`1 objFiles, String outPath) | |
ved Burst.Linker.Program.Main(String[] args) | |
Usage: blink.exe [options] <input .o/.obj/.ll files...> | |
--help Show Help | |
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS| | |
PS4|XboxOne|Wasm|UWP> | |
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_ | |
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_ | |
AARCH64|THUMB2_NEON32> | |
--il2cpp-plugin-folder=VALUE | |
Plugin folder | |
--output=VALUE Output shared library file | |
An unexpected exception occurred: | |
stderr: | |
System.InvalidOperationException: The linker failed. Check previous exception in the log | |
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile) | |
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions) | |
ved Burst.Bcl.Program.Main(String[] args) | |
UnityEngine.Debug:LogError(Object) | |
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) | |
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) | |
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220) | |
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115) | |
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134) | |
UnityEditor.EditorApplication:Internal_CallDelayFunctions() | |
# ERROR 6 | |
Exception: C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe did not run properly! | |
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) | |
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) | |
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220) | |
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452) | |
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115) | |
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134) | |
UnityEditor.EditorApplication:Internal_CallDelayFunctions() | |
# ERROR 7 | |
System.InvalidOperationException: The linker failed. Check previous exception in the log | |
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile) | |
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions) | |
ved Burst.Bcl.Program.Main(String[] args) | |
# ERROR 8 | |
Failed running C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe @C:\Users\Bruker\AppData\Local\Temp\tmp1b90c3c1.tmp | |
stdout: | |
Compiling for the platform `Linux` using the following toolchain : GccLinuxToolChain | |
System.NotSupportedException: Burst compilation for standalone, is only supported with a suitable compiler tool chain. (C++ code builder is unable to build C++ code. In order to build C++ code for Linux, you must be running on Linux.). | |
ved Burst.Compiler.IL.Aot.AotLinker.Link(IEnumerable`1 objFiles, String outPath) | |
ved Burst.Linker.Program.Main(String[] args) | |
Usage: blink.exe [options] <input .o/.obj/.ll files...> | |
--help Show Help | |
--platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS| | |
PS4|XboxOne|Wasm|UWP> | |
--target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_ | |
SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_ | |
AARCH64|THUMB2_NEON32> | |
--il2cpp-plugin-folder=VALUE | |
Plugin folder | |
--output=VALUE Output shared library file | |
An unexpected exception occurred: | |
stderr: | |
System.InvalidOperationException: The linker failed. Check previous exception in the log | |
ved Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile) | |
ved Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions) | |
ved Burst.Bcl.Program.Main(String[] args) | |
UnityEngine.Debug:LogError(Object) | |
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) | |
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) | |
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220) | |
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115) | |
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134) | |
UnityEditor.EditorApplication:Internal_CallDelayFunctions() | |
# ERROR 9 | |
Exception: C:\Users\Bruker\AppData\Local\Unity\cache\packages\staging-packages.unity.com\[email protected]\.Runtime\bcl.exe did not run properly! | |
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) | |
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) | |
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/Bruker/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstAotCompiler.cs:220) | |
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452) | |
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForTarget(String, BuildTarget, BuildOptions, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:203) | |
Improbable.Gdk.BuildSystem.WorkerBuilder:BuildWorkerForEnvironment(String, BuildEnvironment) (at A:/Projects/gdk-for-unity/workers/unity/Packages/com.improbable.gdk.buildsystem/WorkerBuilder.cs:115) | |
Improbable.<>c__DisplayClass15_0:<MenuBuild>b__0() (at Assets/Generated/Source/improbable/buildsystem/Editor/WorkerMenu.cs:134) | |
UnityEditor.EditorApplication:Internal_CallDelayFunctions() |
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