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August 10, 2017 23:35
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LoginId:0c63a47245b93f0080ae298762ca631f | |
EpicAccountId:b6db0d35213d49f8bf314e40e9db0bc5 | |
Access violation - code c0000005 (first/second chance not available) | |
ucrtbase | |
ucrtbase | |
ucrtbase | |
UE4Editor_Core!FMsg::Logf_Internal__VA() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\logging\logmacros.cpp:91] | |
UE4Editor_LearnUnreal_4940!UOpenDoor::GetTotalMassOfActorsOnPlate() [c:\users\thomas aunvik\documents\github\learnunrealcpp\learnunreal\source\learnunreal\opendoor.cpp:71] | |
UE4Editor_LearnUnreal_4940!UOpenDoor::TickComponent() [c:\users\thomas aunvik\documents\github\learnunrealcpp\learnunreal\source\learnunreal\opendoor.cpp:48] | |
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_00d9c935eb8c907965991feb76bc5b0f> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:3078] | |
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:777] | |
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:269] | |
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883] | |
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:954] | |
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:701] | |
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1809] | |
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:538] | |
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450] | |
UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:758] | |
UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1384] | |
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1633] | |
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:386] | |
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3119] | |
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] | |
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] | |
UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] | |
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] | |
kernel32 | |
ntdll |
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