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Candidate modules for hot reload: | |
MyProject | |
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UnrealEngine-4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject -ModuleWithSuffix MyProject 7339 Win64 Development -editorrecompile -canskiplink "C:/Users/Thomas Aunvik/Documents/Unreal Projects/MyProject/MyProject.uproject" ] | |
Warning: Starting HotReload took 0.0s. | |
CompilerResultsLog: New page: Compilation - Jul 26, 2017, 12:28:47 AM | |
CompilerResultsLog: Info Messages while compiling C:\Users\Thomas Aunvik\Documents\Unreal Projects\MyProject\Intermediate\Build\BuildRules\MyProjectModuleRules.dll: | |
CompilerResultsLog: Info c:\Users\Thomas Aunvik\Documents\Unreal Projects\MyProject\Source\MyProjectServer.Target.cs(32,48) : error CS0115: MyProjectServerTarget.GUBP_GetPlatforms_MonolithicOnly(UnrealBuildTool.UnrealTargetPlatform): Finner ingen passende metode for overstyring | |
CompilerResultsLog: Info c:\Users\Thomas Aunvik\Documents\Unreal Projects\MyProject\Source\MyProjectServer.Target.cs(41,53) : error |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
using System.Collections.Generic; | |
public class MyProjectServerTarget : TargetRules | |
{ | |
public MyProjectServerTarget(TargetInfo Target) | |
{ | |
Type = TargetType.Server; |
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
using System.Collections.Generic; | |
public class ShooterGameTarget : TargetRules | |
{ | |
public ShooterGameTarget(TargetInfo Target) : base(Target) | |
{ | |
Type = TargetType.Game; | |
bUsesSteam = true; |
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using UnrealBuildTool; | |
using System.Collections.Generic; | |
[SupportedPlatforms(UnrealPlatformClass.Server)] | |
public class SalvosCPPServerTarget : TargetRules | |
{ | |
public SalvosCPPServerTarget(TargetInfo Target) : base(Target) | |
{ | |
Type = TargetType.Server; | |
ExtraModuleNames.Add("SalvosCPP"); |
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C:\NoRealmButton>rmdir /S C:\NoRealmButton | |
C:\NoRealmButton, Are you sure (Y/N)? Y | |
The path C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\METADA~1\PLUGIN~1\ORGECL~1.RES\ROOT~1\INDEXE~1 is too long. | |
The path C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\METADA~1\PLUGIN~1\ORGECL~1.RES\SAFETA~1\ORGECL~1.RES is too long. | |
The path C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\METADA~1\PLUGIN~1\ORGECL~1.RUN\SETTIN~1\ORGECL~1.PRE is too long. | |
C:\NoRealmButton\bin\eclipse\NOREAL~1\eclipse\NOREAL~1\eclipse\NOREAL~1\ec |
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using System; | |
using Delimon.Win32.IO; | |
namespace ConsoleApplication1 | |
{ | |
class Program | |
{ | |
private static int level; | |
static void Main(string[] args) | |
{ |
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package mainClass; | |
import java.nio.file.*; | |
import java.nio.file.attribute.*; | |
import java.io.*; | |
public class DeleteDir { | |
static void deleteDirRecur(Path dir) throws IOException { | |
Files.walkFileTree(dir, new SimpleFileVisitor<Path>() { | |
@Override |
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/// <summary> | |
/// Will keep the number of key taps that have been pressed. | |
/// </summary> | |
private int keyTaps = 0, currentXNames = 0, currentYNames = 1; | |
/// <summary> | |
/// Will launch a method that will write the word "Code" to the computer screen. | |
/// </summary> | |
void KeyTapped() { | |
if(!ComputerMenu.isMenuOpen) { //TODO add ifInMenu equals false. |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Computer : MonoBehaviour { | |
/// <summary> | |
/// The GameObject of Text | |
/// </summary> | |
public GameObject TextObject; |
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LoginId:0c63a47245b93f0080ae298762ca631f | |
EpicAccountId:b6db0d35213d49f8bf314e40e9db0bc5 | |
Access violation - code c0000005 (first/second chance not available) | |
ucrtbase | |
ucrtbase | |
ucrtbase | |
UE4Editor_Core!FMsg::Logf_Internal__VA() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\logging\logmacros.cpp:91] | |
UE4Editor_LearnUnreal_4940!UOpenDoor::GetTotalMassOfActorsOnPlate() [c:\users\thomas aunvik\documents\github\learnunrealcpp\learnunreal\source\learnunreal\opendoor.cpp:71] |