Created
August 20, 2015 21:04
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// Draws a triangle using low-level OpenGL calls. | |
import java.nio.*; | |
PGL pgl; | |
PShader sh; | |
int vertLoc; | |
int colorLoc; | |
float[] vertices; | |
float[] colors; | |
FloatBuffer vertData; | |
FloatBuffer colorData; | |
void setup() { | |
size(640, 360, P3D); | |
// Loads a shader to render geometry w/out | |
// textures and lights. | |
sh = loadShader("frag.glsl", "vert.glsl"); | |
vertices = new float[12]; | |
vertData = allocateDirectFloatBuffer(12); | |
colors = new float[12]; | |
colorData = allocateDirectFloatBuffer(12); | |
} | |
void draw() { | |
background(0); | |
// The geometric transformations will be automatically passed | |
// to the shader. | |
rotate(frameCount * 0.01, width, height, 0); | |
updateGeometry(); | |
pgl = beginPGL(); | |
sh.bind(); | |
vertLoc = pgl.getAttribLocation(sh.glProgram, "vertex"); | |
colorLoc = pgl.getAttribLocation(sh.glProgram, "color"); | |
//PGL.ARRAY_BUFFER, | |
//PGL.STATIC_DRAW | |
pgl.bindBuffer(PGL.ARRAY_BUFFER, vertLoc); | |
pgl.bindBuffer(PGL.ARRAY_BUFFER, colorLoc); | |
pgl.bufferData(PGL.ARRAY_BUFFER, vertices.length * 4, vertData, PGL.STATIC_DRAW); | |
pgl.bufferData(PGL.ARRAY_BUFFER, colors.length * 4, colorData, PGL.STATIC_DRAW); | |
pgl.vertexAttribPointer(vertLoc, 4, PGL.FLOAT, false, 0, 0); | |
pgl.vertexAttribPointer(colorLoc, 4, PGL.FLOAT, false, 0, 0); | |
pgl.enableVertexAttribArray(vertLoc); | |
pgl.enableVertexAttribArray(colorLoc); | |
pgl.drawArrays(PGL.TRIANGLES, 0, 3); | |
pgl.disableVertexAttribArray(vertLoc); | |
pgl.disableVertexAttribArray(colorLoc); | |
sh.unbind(); | |
endPGL(); | |
} | |
void updateGeometry() { | |
// Vertex 1 | |
vertices[0] = 0; | |
vertices[1] = 0; | |
vertices[2] = 0; | |
vertices[3] = 1; | |
colors[0] = 1; | |
colors[1] = 0; | |
colors[2] = 0; | |
colors[3] = 1; | |
// Corner 2 | |
vertices[4] = width/2; | |
vertices[5] = height; | |
vertices[6] = 0; | |
vertices[7] = 1; | |
colors[4] = 0; | |
colors[5] = 1; | |
colors[6] = 0; | |
colors[7] = 1; | |
// Corner 3 | |
vertices[8] = width; | |
vertices[9] = 0; | |
vertices[10] = 0; | |
vertices[11] = 1; | |
colors[8] = 0; | |
colors[9] = 0; | |
colors[10] = 1; | |
colors[11] = 1; | |
vertData.rewind(); | |
vertData.put(vertices); | |
vertData.position(0); | |
colorData.rewind(); | |
colorData.put(colors); | |
colorData.position(0); | |
} | |
FloatBuffer allocateDirectFloatBuffer(int n) { | |
return ByteBuffer.allocateDirect(n * Float.SIZE/8).order(ByteOrder.nativeOrder()).asFloatBuffer(); | |
} |
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