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December 9, 2015 03:51
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struct Track { | |
ci::audio::BufferPlayerNodeRef bufferPlayer; | |
ci::audio::GainNodeRef gain; | |
ci::audio::MonitorNodeRef monitor; | |
ci::audio::Pan2dNodeRef pan; | |
ci::audio::ChannelRouterNodeRef mChannelRouterNode; | |
ci::audio::OutputDeviceNodeRef multichannelOutputDeviceNode; | |
Track(ci::audio::BufferPlayerNodeRef bufferPlayer) | |
: bufferPlayer(bufferPlayer) | |
{ | |
auto context = ci::audio::Context::master(); | |
gain = context->makeNode(new ci::audio::GainNode(1.0)); | |
monitor = context->makeNode(new ci::audio::MonitorNode); | |
pan = context->makeNode(new ci::audio::Pan2dNode()); | |
mChannelRouterNode = context->makeNode( new ci::audio::ChannelRouterNode( ci::audio::Node::Format().channels( NUM_OUTPUS ) ) ); | |
//pan->setStereoInputModeEnabled(); | |
ci::audio::DeviceRef deviceWithMaxOutputs; | |
for( const auto &dev : ci::audio::Device::getDevices() ) { | |
if( ! deviceWithMaxOutputs || deviceWithMaxOutputs->getNumOutputChannels() < dev->getNumOutputChannels() ) | |
deviceWithMaxOutputs = dev; | |
} | |
auto multichannelOutputDeviceNode = context->createOutputDeviceNode( deviceWithMaxOutputs, ci::audio::Node::Format().channels( NUM_OUTPUS ) ); | |
context->setOutput(multichannelOutputDeviceNode); | |
} | |
bool isFinished(){ | |
return (!bufferPlayer->isEnabled() && !bufferPlayer->isLoopEnabled()); | |
} | |
void connect(ci::audio::GainNodeRef masterGain) { | |
auto context = ci::audio::Context::master(); | |
bufferPlayer >> monitor >> gain >> pan >> masterGain >> mChannelRouterNode >>context->getOutput(); | |
} | |
void disconnect() { | |
gain->disconnectAll(); | |
monitor->disconnectAll(); | |
pan->disconnectAll(); | |
bufferPlayer->disconnectAll(); | |
mChannelRouterNode->disconnectAll(); | |
// multichannelOutputDeviceNode->disconnectAll(); | |
} | |
}; |
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