Created
September 27, 2023 22:17
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#include <glm/glm.hpp> | |
#include <GLFW/glfw3.h> | |
void draw_boid(const glm::vec3& position, const glm::vec3& speed) { | |
const glm::vec3& speed_dir = glm::normalize(speed); | |
const glm::vec3 color (0.5 * (1 + speed_dir.x), | |
0.5 * (1 + speed_dir.y), | |
0.5 * (1 + speed_dir.z)); | |
glPushMatrix(); | |
glTranslatef(position.x, position.y, position.z); | |
// Rotate around normal of the plane containing both X-Axis and boid speed | |
glm::vec3 axeRot = glm::cross(glm::vec3(1.0f, 0.0f, 0.0f), speed); | |
const float angle = glm::degrees(std::atan2(glm::length(axeRot), speed.x)); | |
glRotatef(angle, axeRot.x, axeRot.y, axeRot.z); | |
draw_box(glm::vec3(0.6, 0.1, 0.1), color); | |
glTranslatef(0.6, 0, 0); | |
draw_pyramid(glm::vec3(0.4, 0.1, 0.1), glm::vec3(1.0, 1.0, 0.0)); | |
glPopMatrix(); | |
} |
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